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Les chiffres clés du mobile en France en une infographie

December 9, 2012 Leave a comment

Les chiffres clés du mobile en France en une infographie.

 Le marché du mobile en France n’arrête pas de grimper. 13,3 millions de smartphones ont été vendus cette année, les utilisateurs passent en moyenne 82 minutes par jour sur un mobile ou une tablette… tous les chiffres qui symbolisent cette hausse ont été réunis en une infographie par le site Slideshare.

Le nombre des ventes des smartphones et le comportement des utilisateurs font partie des données qui aident à comprendre l’évolution du marché des mobiles. Slideshare les a présentés sous différentes facettes : marché, profil, usages et comportements.

Certains “bonds” sautent aux yeux : les parts de marché des smartphones sont passés de 45% en 2011 à 57% en 2012.
55% des utilisateurs consultent l’internet mobile cette année contre 40% l’année dernière en France.13,3 millions de smartphones, 6,2 millions de PC et 3,5 millions de tablettes ont été vendus en 2012. Des chiffres qui donnent le tournis.

Infographic: The Retailers Guide to Social, Local & Mobile (SoLoMo) – Forbes

October 18, 2012 1 comment

Infographic: The Retailers Guide to Social, Local & Mobile (SoLoMo) – Forbes.

There’s an ancient Chinese proverb that states, “Don’t open a shop unless you have a great smile.” It now needs to be appended to, “and that smile can be seen on any mobile device.”

If you’re a retailer, it’s getting harder to remain competitive when the competition is driving more customers through their doors because of their focus on social, local, and mobile (geek term: SoLoMo) technologies.

If you’re a retail customer with many of the millions of smart phones, you’re most likely finding new places to eat, shop and explore due to some clever SoLoMo campaign that you’ve seen.

According to Monetate, here is what you need to know:

Social Drives Traffic

55% of people use their mobile phone to access social networks. Most of those on Facebook. That means retailers have an opportunity to hyper-target their customers and engage in discussions like never before.

Local Drives Action

If you’re like me, you use your smart phone to research restaurant reviews, prices at the stores, or find new stores nearby that fit our needs at the time. That trend is only accelerating. Retailers must be easily found on mobile devices and ensure their customer service is top-notch because the local community is grading them online for all to see.

Because, even if the retailer is easy to find using a mobile device, but their ratings are terrible, it won’t help the retailer drive traffic. In fact it may backfire.

Mobile Drives Opportunity

There are many ways to create additional foot traffic with mobile technologies. But there are better methods than others depending on your situation. For me, I’ve used coupons on Facebook and FourSquare, and used Yelp to decide on restaurants. This is a good place for retailers to start.

I also often use my phone to visit a retailers web site – and if it’s not optimized for mobile devices, you risk losing people that don’t have the patience to pan and scroll.

I’ll let you read the rest of the infographic for a quick overview of how to take advantage of SoLoMo opportunities. It’s still early, but increasingly, SoLoMo will play a huge role in how profitable retailers become.

Source: Monetate.com via Mark on Pinterest

Categories: SoLoMo Tags:

The Cooper Journal: The best interface is no interface

August 30, 2012 Leave a comment

The Cooper Journal: The best interface is no interface.

“Atmadm.”

Getting our work done was an alphabet soup nightmare.

“chkntfs.”

“dir.”


(Source: vintagecomputer.net)

Then, in 1984, Apple adopted Xerox PARC’s WIMP — window, icon, menu, pointer — and took us a galactic leap forward away from those horrifying command lines of DOS, and into a world of graphical user interfaces.


Apple’s Lisa. (Source: Guidebook Gallery)

We were converted. And a decade later, when we could touch the Palm Pilot instead of dragging a mouse, we were even more impressed. But today, our love for the digital interface has gotten out-of-control.

It’s become the answer to every design problem.

How do you make a better car? Slap an interface in it.


Speedometer in BMW’s Mini Cooper. (Source: BMW)


Who doesn’t want Twitter functionality inside their speedometer? (Source: CNET)

How do you make a better refrigerator? Slap an interface on it.


“Upgrade your life” with a better refrigerator door. (Source: Samsung)


Love to check my tweets when getting some water from the fridge. (Source: Samsung)

How do you make a better hotel lobby? Slap an interface in it.


(Source: IDEO)


A giant touchscreen with news and weather is exactly what’s missing from my hotel stay. (Source: IDEO)

Creative minds in technology should focus on solving problems. Not just make interfaces.

As Donald Norman said in 1990, “The real problem with the interface is that it is an interface. Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job…I don’t want to think of myself as using a computer, I want to think of myself as doing my job.”

It’s time for us to move beyond screen-based thinking. Because when we think in screens, we design based upon a model that is inherently unnatural, inhumane, and has diminishing returns. It requires a great deal of talent, money and time to make these systems somewhat usable, and after all that effort, the software can sadly, only truly improve with a major overhaul.

There is a better path: No UI. A design methodology that aims to produce a radically simple technological future without digital interfaces. Following three simple principles, we can design smarter, more useful systems that make our lives better.

Principle 1: Eliminate interfaces to embrace natural processes.

Several car companies have recently created smartphone apps that allow drivers to unlock their car doors. Generally, the unlocking feature plays out like this:

  1. A driver approaches her car.
  2. Takes her smartphone out of her purse.
  3. Turns her phone on.
  4. Slides to unlock her phone.
  5. Enters her passcode into her phone.
  6. Swipes through a sea of icons, trying to find the app.
  7. Taps the desired app icon.
  8. Waits for the app to load.
  9. Looks at the app, and tries figure out (or remember) how it works.
  10. Makes a best guess about which menu item to hit to unlock doors and taps that item.
  11. Taps a button to unlock the doors.
  12. The car doors unlock.
  13. She opens her car door.

Thirteen steps later, she can enter her car.

The app forces the driver to use her phone. She has to learn a new interface. And the experience is designed around the flow of the computer, not the flow of a person.

If we eliminate the UI, we’re left with only three, natural steps:

  1. A driver approaches her car.
  2. The car doors unlock.
  3. She opens her car door.

Anything beyond these three steps should be frowned upon.

Seem crazy? Well, this was solved by Mercedes-Benz in 1999. Please watch the first 22 seconds of this incredibly smart (but rather unsexy) demonstration:


(Source: YouTube)

Thanks “Chris.”

By reframing design constraints from the resolution of the iPhone to our natural course of actions, Mercedes created an incredibly intuitive, and wonderfully elegant car entry. The car senses that the key is nearby, and the door opens without any extra work.

That’s good design thinking. After all, especially when designing around common tasks, the best interface is no interface.

Another example.

A few companies, including Google, have built smartphone apps that allow customers to pay merchants using NFC. Here’s the flow:

  1. A shopper enters a store.
  2. Orders a sandwich.
  3. Takes his smartphone out of his pocket.
  4. Turns his phone on.
  5. Slides to unlock.
  6. Enters his passcode into the phone.
  7. Swipes through a sea of icons, trying to find the Google Wallet app.
  8. Taps the desired app icon.
  9. Waits for the app to load.
  10. Looks at the app, and tries figure out (or remember) how it works.
  11. Makes a best guess about which menu item to hit to to reveal his credit cards linked to Google Wallet. In this case, “payment types.”
  12. Swipes to find the credit card his would like to use.
  13. Taps that desired credit card.
  14. Finds the NFC receiver near the cash register.
  15. Taps his smartphone to the NFC receiver to pay.
  16. Sits down and eats his sandwich.

If we eliminate the UI, we’re again left with only three, natural steps:

  1. A shopper enters a store.
  2. Orders a sandwich.
  3. Sits down and eats his sandwich.

Asking for an item to a person behind a register is a natural interaction. And that’s all it takes to pay with Auto Tab in Pay by Square. Start at 2:08:


(Source: YouTube)

Auto Tab in Pay with Square does require some UI to get started. But by using location awareness behind-the-scenes, the customer doesn’t have to deal with UI, and can simply pursue his natural course of actions.

As Jack Dorsey of Square explains above, “NFC is another thing you have to do. It’s another action you have to take. And it’s not the most human action to wave a device around another device and wait for a beep. It just doesn’t feel right.”

Principle 2: Leverage computers instead of catering to them.

No UI is about machines helping us, instead of us adapting for computers.

With UI, we are faced with counterintuitive interaction methods that are tailored to the needs of a computer. We are forced to navigate complex databases to obtain simple information. We are required to memorize countless passwords with rules like one capital letter, two numbers and a punctuation mark. And most importantly, we’re constantly pulled away from the stuff we actually want to be doing.


A Windows 2000 password requirement. (Source: Microsoft)

By embracing No UI, the design focuses on your needs. There’s no interface for the sake of interface. Instead, computers are catered to you.

Your car door unlocks when you walk up to it. Your TV turns on to the channel you want to watch. Your alarm clock sets itself, and even wakes you up at the right REM moment.

Even your car lets you know when something is wrong:


(Source: YouTube)

When we let go of screen-based thinking, we design purely to the needs of a person. Afterall, good experience design isn’t about good screens, it’s about good experiences.

Principle 3: Create a system that adapts for people.

I know, you’re great.

You’re a unique, amazingly complex individual, filled with your own interests and desires.

So building a great UI for you is hard. It takes open-minded leaders, great research, deep insights…let’s put it this way: it’s challenging.

So why are companies spending millions of dollars simply to make inherently unnatural interfaces feel somewhat natural for you? And even more puzzling, why do they continue to do so, when UI often has a diminishing rate of return?

Think back to when you first signed up for Gmail. Once you discovered innovative features like conversation view, you were hugely rewarded. But over time, the rate of returns have diminished. The interface has become stale.

Sadly, the obvious way for Google to give you another leap forward is to have its designers and engineers spend an incredible amount of time and effort to redesign. And when they do, you will be faced with the pain of learning how to interact with the new interface; some things will work better for you, and some things will be worse for you.

Alternatively, No UI systems focus on you. These systems aren’t bound by the constraints of screens, but instead are able to organically and rapidly grow to fit your needs.

For example, let’s talk about Trunk Club.

It’s a fashion startup.

They think of themselves as a service, not a software company or an app-maker. That’s an important mind set which is lost on many startups today. It means they serve people, not screens.

And I guess if we’re going to talk about Trunk Club, I’ve got to mention a few of their peers: Bombfell,UnscruffSwag of the Month and ManPacks.

After you sign up for Trunk Club, you have an introductory conversation with a stylist. Then, they send your first trunk of clothes. What you like, you keep. What you don’t like, you send back. Based on your returns and what you keep, Trunk Club learns more and more about you, giving you better and better results each time.

Diminishing rate of return over time? Nay, increasing returns.

Without a bulky UI, it’s easier to become more and more relevant. For fashion, the best interface is no interface.

Another company focused on adapting to your needs is Nest.

When I first saw Nest, I thought they had just slapped an interface on a thermometer and called it “innovation.”


As time passes, the need to use Nest’s UI diminishes. (Source: YouTube)

But there’s something special about the Nest thermostat: it doesn’t want to have a UI.

Nest studies you. It tracks when you wake up. What temperatures you prefer over the course of the day. Nest works hard to eliminate the need for its own UI by learning about you.

Haven’t I heard this before?

The foundation for No UI has been laid by countless other members of the design community.

In 1988, Mark Weiser of Xerox PARC coined “ubiquitous computing.” In 1995, this was part of his abstracton Calm Technology:

“The impact of technology will increase ten-fold as it is imbedded in the fabric of everyday life. As technology becomes more imbedded and invisible, it calms our lives by removing annoyances while keeping us connected with what is truly important.”

In 1990, Donald Norman wrote “The Invisible Computer.” From the publisher:

“…Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature. The only answer, says Norman, is to start over again, to develop information appliances that fit people’s needs and lives.”

In 1999, Kevin Ashton gave a talk about “The Internet of Things.” His words:

“If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss and cost.”

In 2006, Adam Greenfield wrote “Everyware: The dawning age of ubiquitous computing.” An excerpt:

“Ever more pervasive, ever harder to perceive, computing has leapt off the desktop and insinuated itself into everyday life. Such ubiquitous information technology “everyware” — will appear in many different contexts and a wide variety of forms, but it will affect almost every one of us, whether we’re aware of it or not.” (p.9)

Today, we finally have the technology to achieve a lot of these goals.

This past year, Amber Case talked about Weiser-inspired location awareness.

There’s a lot we can achieve with some of our basic tools today.

 

Categories: SoLoMo, Tech Innovation Tags: ,

40% of the Top Brands Are on Instagram

August 9, 2012 Leave a comment

40% of the Top Brands Are on Instagram.



If you’re on the fence about putting your brand on Instagram, consider this: 40% of the top 100 brands are already there, according to new research.

Simply Measured looked at the Interbrand Top 100 Global Brands list to determine how many were on the platform already. The rate pales in comparison to Facebook’s 98% and Twitter’s 94%, but Adam Schoenfeld, CEO of Simply Measured, points out that Instagram is still an up-and-coming platform.

At the beginning of 2012, Instagram had 15 million users and was only available on the iPhone. Now, it has 80 million and is also available to Android users.

“This aggressive growth has provided a massive marketing opportunity and top brands are taking that seriously,” Schoenfeld wrote on the company’s blog on Wednesday.

Like other emerging platforms, the list of the top brands on Instragram doesn’t cohere to the Interbrand list. The top Instagram brand is MTV with 813,201 users. Next up is Starbucks with 758,146.

Here is the complete list:

In another measure — engagement — luxe brands appear to have the edge. Simply Measured’s most-engaged list includes Burberry, Tiffany & Co., Audi, Hermes and Gucci.

SoLoMo 2012 : focus sur 2 campagnes clés ! | stratégie communication cross media et Solomo

August 7, 2012 Leave a comment

SoLoMo 2012 : focus sur 2 campagnes clés ! | stratégie communication cross media et Solomo.

Ce n’est pas une nouveauté, le SoLoMo, que l’on a déjà mentionné lors de notre étude concernant laCommunication Solomo, fait désormais partie intégrante des stratégies mises en place au service du marketing relationnel. Son attractivité résulte d’un savant mélange alliant expériences réelles et  virtuellesPar sa dimension interactive et ses complémentarités sociales, locales et mobiles, il offre un nouveau souffle aux stratégies cross media.

Le SoLoMo alimente le débat, certes, mais comment l’appliquer intelligemment ? Orange et La Redoute, deux pionniers des stratégies digitales rejoignent le mouvement Solomo et nous éclairent sur la question.

  • Orange et Foursquare : le nouveau duo du SOLOMO !

Quoi de plus logique, pour une marque de téléphonie mobile, d’investir dans la communication SoLoMo ? Avec son concours « Faites tomber la couronne », Orange s’invite sur Foursquare et convie le grand public à  remporter un chèque cadeau de 100€ ! Une belle initiative qui démontre l’intérêt d’une stratégie SoLoMo au service de l’événementiel, abordée lors de notre analyse « Du SoLoMo dans votre événement ? ».

En complétant sa stratégie de communication cross media par une présence digitale sur Foursquare, cet été, Orange a repris des couleurs ! Du 11 juin au 7 juillet dernier, l’opérateur s’est lancé dans l’aventure Sociale Locale et Mobile en organisant son premier concours de check-ins. L’opération événementielle « Faites tomber la couronne », annoncée sur les réseaux sociaux  et destinée à une cible hyper connectée, avide de divertissements et de bons plans,  consistait à booster le trafic sur ses points de vente, conquérir de nouveaux clients et fidéliser grâce à la géolocalisation.

L’objectif / la démarche :

- Devenir le « Mayor de la semaine » et remporter un chèque cadeau « Ticket infini » de 100€ en se géolocalisant au sein d’une boutique Orange.

Complémentaires, les 3 dimensions SoLoMo de cette action s’harmonisent comme suit :

- Sociale : la marque Orange se socialise sur Foursquare, et plus généralement, sur les réseaux sociaux (puisque l’opération y est annoncée et relayée).
- Locale : avec cet événement de proximité, Orange propose à tous de partager sa géolocalisation au sein d’une boutique Orange, en temps réel.
- Mobile : Orange se positionne sur Foursquare, un réseau de partage de contenu accessible uniquement depuis son smartphone.

En jouant sur la mobilité via un mécanisme ludique, Orange veille ainsi à faire évoluer sa relation client : chaque participant au concours se transforme en ambassadeur grâce à la fonction de partage des check-ins. Par cette opération SoLoMo Orange bénéficie également d’une image de marque connectée et modernisée, qui promet d’élargir sa cible, encore largement professionnelle.

  • La Redoute Street Shopping : une chasse au trésor « so SOLOMO » !

Après avoir lancé ses 11 boutiques virtuelles présentant sa Collection Automne-Hiver 2012, La Redoute parfait sa stratégie digitale et s’engage sur le chemin du solomo et du social gaming en organisant une chasse au trésor grandeur nature destinée à la gent féminine et autres shopaholics connectés, mobiles et joueurs !

Du 22 juin au 11 juillet dernier, la célèbre marque de vente à distance s’est en effet livrée à la mise en place d’une opération Sociale Locale Mobile nationale baptisée « Street Shopping by La Redoute » : 56 villes concernées et 372 cadeaux à la clé ! Une opération SoLoMo téléguidée par une application iPhone et Androïd créée à cet effet.

But de l’opération :

- Promouvoir la nouvelle collection automne/hiver du site marchand à travers une opération de « street mobile shopping » divertissante.
- Enrichir l’expérience shopping des internautes via le m-commerce

Le principe :

- Découvrir les cachettes virtuelles les plus proches de chez soi  à l’aide de la géolocalisation : à chaque visite d’une nouvelle cachette, des points sont cumulés et augmentent les chances de gain des participants lors du tirage au sort final : 1500 € de bons d’achat la clé !

Cette chasse au trésor « by La Redoute » célèbre le caractère incontournable du mobile, élément central de la campagne et fer de lance du SoLoMo.

Au sein de cette campagne, les 3 dimensions emblématiques du SoLoMo se décomposent comme suit :

- Social : inscription à l’opération depuis Facebook Connect et relai de l’événement depuis l’application Facebook.
- Local : géolocalisation des zones où se situent les cadeaux à gagner.
- Mobile : un parcours guidé grâce à l’application gratuite pour iPhone et  Androïd.

Qu’il s’agisse d’un réseau d’enseignes physiques, d’un retailer ou encore d’un pureplayer, le SoLoMo s’avère être un outil complet et incontournable dans la mise en place de stratégies cross media. Il  permet notamment de :

- Développer sa notoriété par son pouvoir viral
- Personnaliser la relation client grâce à la géolocalisation
- Dynamiser le parcours client en assurant des passerelles online – offline et en jouant sur la digitalisation du point de vente pour renforcer la synergie entre les différents canaux de distribution.
- Conquérir et fidéliser en créant une nouvelle expérience shopping, grâce à des dispositifs plus ludiques les uns que les autres.

Social Data. The New Driver for Marketing Strategy. | Lanoba Blog on Social Login, Sharing and Analytics

August 6, 2012 3 comments

Social Data. The New Driver for Marketing Strategy. | Lanoba Blog on Social Login, Sharing and Analytics.

There is a new generation of consumer data: social data. Social data is anything and everything collected from social network profiles and behaviors i.e. sharing activity, gender, interests, birthday, etc… And since social media is here to stay, accessing this information has never been more important.

In fact, 97% of marketers surveyed by Wildfire believe that social media is an integral part of their business model and marketing strategy. However, what most companies don’t realize is that they can tap into the vast amount of data contained in the online social footprints that consumers leave behind. Utilizing this data to maximize marketing output and increase ROI is called Social Data Strategy.

The following diagram illustrates the role that social data plays in the marketing strategy process.

Lanoba Social Login Data Infographics

Social login data strategy: using social media profile data to fuel integrated marketing campaigns.

Download a PDF version of the above Infographics.

As you can see, social data provides powerful insight into the consumer. Information such as interests, location, job position, and sharing patterns provide companies with a complete view of each and every customer. This type of consumer intelligence might inspire a new product, help with the messaging of a radio campaign or simply help communicate to customers in a more meaningful way. See more examples in my blog 4 Examples of Driving Marketing Strategies with Social Login Analytics.

Andreas Weigend, Professor at Stanford University and former Chief Scientist at Amazon identifies this time as aRevolution of Social Data because it “fundamentally alters the relationship between buyers and sellers” forcing marketers to think differently. At the foundation of a social data strategy, Weigend states that a marketer must:

  1. Address each customer as an individual, not as a target.
  2. Design campaigns to encourage social sharing.
  3. Recognize how social data influences decision making, everything from how to create and sell products to   how you acquire and lose customers.

The social data era is upon us! How will you leverage it?

About Lanoba

Lanoba provides easy registration for website users by giving them the option to log in to your website via their existing social network accounts such as Facebook, LinkedIn and Twitter, among others. Lanoba captures permission-based profile & behavioral data, then aggregates, stores and presents it in powerful analytics helping drive ROI through targeted marketing campaigns.

Turn Your City Into a Monopoly Board With Foursquare-Based Game

August 3, 2012 Leave a comment

Turn Your City Into a Monopoly Board With Foursquare-Based Game.

August 2, 2012 by 

As of Thursday morning I own the Moscone Center. The Mashable office in San Francisco is also mine, as well as a a pretty popular bar across the street from my apartment. Tonight I have my sights set on picking up AT&T Park.

All these acquisitions are part of a new game called Turf. Think of it as Monopoly set on top of Foursquare. The game allows you to buy up property in your neighborhood, purchase add-ons such as additional floors, and earn virtual rewards in the process.

Funded by a Kickstarter campaign earlier this year, the game is way different than anything you’ve played every before. “Real world Monopoly” is the one-liner that founder Michael Tseng has used to describe the game.

That description covers the basic premise of Turf, but under the surface you’ll find a much more interesting and complex game.

“When we put out Turf we looked at all the things we like about games,” says Tseng. “When people think casual games they think FarmVille, and we’re not FarmVille. When they think mobile games, they think Angry Birds.

Turf isn’t about five to ten minutes of addition and endorphin rush — it’s a much slower game, but I think it’s just as rewarding.”

SEE ALSO: Why Location-Based Gaming is the Next Killer App 

Locations in Turf are populated from Foursquare’s database. Checking in to a location on Turf earns you coins or crystals as well as experience points, and every location in your city is essentially up for grabs for ownership.

“We took the whole concept of mayorship from Foursquare and we added to it,” says Tseng.

Purchases are made not by price and instead by chance. Buying a location involves spinning a virtual slot machine. Each spin costs a certain amount of coins. Stopping on a “Win” square will win you the location from its current owner; stopping on a “Lose” means you’ll have to try again.

The odds of winning a spin and the cost of a spin vary depending on the property in question and what its current owner has done to it.

Properties can be enhanced for instance with additional floors. Each floor makes your property more valuable, earns you more money in rent, and makes it harder for someone to steal it from you. Construction takes time though, adding a new floor to your acquisition will take at least a few hours.

In the beginning a spin on a location just costs 100 coins. If a location is full built out, then that same spin will cost 8000.

“We’ve found that people will sometimes spend half a million coins to get a location,” says Tseng. Coins can be accumulated from checking in at locations, collecting rent from properties you own, and from converting crystals -– which can be randomly found at some locations -– into coins.

Checking in to a location often (the game takes into account your check-ins over the past 20 days) will also increate your chances of snagging a location from another player.

As you play the game you also earn trophies that can be displayed on a virtual shelf and advance levels as a geographer. Trophies can be displayed in any way you choose.

One of the trophies is an arcade box that the company hopes to eventually bring out mini-games for. That would mean you could visit your friend’s trophy shelf and play a game.

“The way we think about it is that Turf is going to be a platform where we intend to release expansions on top,” says Tseng. “We don’t think of it as this one time game, that we’re going to build and release and people are going to play it.

“We think of it more like World of Warcraft — if on day one we told everyone to pick up hammers and wood and start building. Everyone is building the world for us.”

In a few months Tseng aims to release an update — one that expands the game from taking over just single locations into taking over turfs.

The games also won’t just stop at Turf. “Our hope is to create full-fledged game company,” say Tseng.

Turf is available now in the App store.

Categories: Social Media, SoLoMo Tags: , ,

Everything You Need to Know About Foursquare’s New Merchant Tools

July 31, 2012 Leave a comment

Everything You Need to Know About Foursquare’s New Merchant Tools.

This post originally appeared on the American Express OPEN Forum, where Mashable regularly contributes articles about leveraging social media and technology in small business.

Last week, Foursquare announced a slew of new merchant tools that give business owners more power than ever before to communicate with their customers through the location-based platform. Before, business owners could claim their venues, set up a special and let the platform take it from there — it was more of a passive marketing tool. The new additions make Foursquare‘s local updates far more dynamic, and they leverage location-based marketing in a more targeted way than Facebook and Twitter. The revamp has several parts:

  • Updates — Share photos, specials and news to nearby customers, a la tweets or Facebook status updates
  • Specials — Create and manage Foursquare specials (no change here, aside from a sleeker interface)
  • Dashboard — See stats about who checked in, and how your venue traffic changes from month to month
  • Tools — Manage your business’ presence on Foursquare, including adding new managers and editing your venues.

Below, we give you skinny on what you need to know and how to take advantage of the platform.

Best Buy offers $20 off a $200 purchase through American Express

July 31, 2012 2 comments

Best Buy offers $20 off a $200 purchase through American Express.

By  on July 30th, 2012

 

Speaking of Best Buy… American Express cardholders can now unlock a $20 statement credit when they check in on foursquare and spend $200 at Best Buy stores nationwide. It’s a perfect deal as we gear up for back to school season.

The deal is the latest in a series of credits offered by American Express since last March. To take advantage of the deals, users must sync their American Express cards with foursquare and tap the “load to card” button on the special screen when they check in. A statement credit will appear within 3-5 business days.

By partnering with American Express, Best Buy avoids the requirement of training tens of thousands of cashiers how to redeem a foursquare special. The American Express deals happen solely between foursquare and American Express, so there’s no need for users to show their phones to anyone in a Best Buy store.

The deal runs through September 16. You can find your nearest store by visiting theirfoursquare page.

 

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Categories: Social Media, SoLoMo Tags:

Foursquare : Mises à jour sponsorisées pour attirer les clients – WebLife

July 29, 2012 1 comment

Foursquare : Mises à jour sponsorisées pour attirer les clients – WebLife.

Foursquare : Mises à jour sponsorisées pour attirer les clients

Foursquare lançait la semaine passée les mises à jour locales (Local Updates), offrant aux managers de lieux la possibilité d’interagir avec leurs clients de façon régulière au travers de statuts, photos ou encore spéciales. Pour rappel, ces updates apparaissent à différents niveaux (flux, page du lieu ou news) dans l’application selon les cas de figure.

Présentation des mises à jour locales en vidéo :

Une excellente façon de garder le contact avec ses clients, réguliers ou non, sans dépenser un centime. Cette fonctionnalité ne concerne que les lieux commerciaux et en aucun cas des lieux privés.

Foursquare annonce aujourd’hui les mises à jour sponsorisées (Promoted Updates). L’idée étant de permettre aux entreprises prêtes à payer d’acquérir de nouveaux clients se trouvant à proximité géographiquement parlant. Plus exactement, à l’instar de ce que fait d’ores et déjà le géant de la recherche au travers de Google AdWords, il s’agit de faire apparaître lesdites sociétés dans les résultats de recherche via l’onglet explorer grâce aux mots clésspécifiés. L’update peut tout aussi bien être déclinée sous la forme d’une offre spéciale apportant réduction (Promoted Specials) qu’une présentation de nouveau produit ou plat (Promoted Updates).

Foursquare : Promoted updates

Pour le moment seules près de vingt entreprises triées sur le volet, dont Gap, Best Buy ou encore Hilton, ont la possibilité de bénéficier de ces updates sponsorisées pour lesquelles elles paient d’ailleurs à l’action de l’utilisateur et non à l’affichage.

A noter finalement qu’un million de marchands supplémentaires, tous inscrits au programme pilote, pourront en profiter de ces mises à jour sponsorisées dans les mois à venir.

Via & Via

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