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Google’s Android Crushes Apple’s iOS In Smartphone Shipments–But Does It Matter? – Forbes

November 3, 2012 Leave a comment

Google’s Android Crushes Apple’s iOS In Smartphone Shipments–But Does It Matter? – Forbes.

 


Source: IDC

Just four years after its debut,Google‘s Android mobile operating software now claims 75% of mobile units shipped, according to a new report from market researcher IDC.

In the third quarter, according to IDC, some 136 million Android handsets shipped, almost double the 71 million shipped in last year’s third quarter. Devices using Apple‘s iOS grew by a far lower 57%, to 26.9 million handsets, for a surprisingly low 15% market share. Don’t even ask about Blackberry or Windows Mobile. It’s a two-horse race for now.

Some folks wonder if this trend is heading toward a rerun of the Windows PC vs. the Mac. Maybe, and it’s got to be something that worries Apple CEO Tim Cook, who hardly wants to be the guy who let the mobile revolution get away.

But in the short to medium-term, it’s doubtful this is a killer for Apple. Why?

For one, Apple’s share was probably especially low in the last quarter because the eagerly awaited iPhone 5 didn’t ship until September, very late in the quarter. Add in new iPad models just introduced, in a holiday quarter when Apple devices are probably still the gift people would prefer to give over Android gadgets, and it’s hard to imagine that Apple won’t see some rebound in the fourth quarter.

For another, IDC is measuring shipments, which don’t immediately equate to sales–though ultimately they probably do. And profits are an entirely different matter. Clearly, Apple keeps minting money from iPhone and iPad sales, and it’s hard to see that changing anytime soon.

Third, actual usage of Apple’s iPhones and iPads continues to be way higher than usage of Android phones, punching well above their market-share weight. That indicates people are finding iPhones and iPads, or at least the apps on them, more useful than other devices. Apple’s app ecosystem is still considered stronger than Android’s. And that’s not even figuring in the fragmented nature of Android, which results in devices using a wide variety of Android OS versions that can’t all use the very same apps, depending on how they’re written.

What’s more, a new comScore report released today shows Apple has a 34.3% share of U.S. smartphone subscribers. While that’s below Google’s 52.5% share, the gap is much less, partly because of Apple’s early smartphone lead.

Still, the rapid rise of Android to near-dominance means Apple will have to step it up anew. As computing and communications increasingly migrate to mobile devices, Apple may not be able to afford offering only the smartphone equivalents of BMWs and Mercedes if it wants to continue driving the industry’s future.

 

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Categories: Apple Tags: , , ,

Android Is Still 100,000 Apps Away From Catching iOS

September 19, 2012 Leave a comment

CHART OF THE DAY: Apps By Platform – Business Insider.

Despite the explosion in Android users, the Android app store is still 100,000 apps behind Apple’s iOS App Store, according to this chart from Alex Cocotas at BI Intelligence. It’s rather shocking to us that Google hasn’t been able to close the gap, considering it’s a more open platform with more users.

Overall, it doesn’t really matter which platform has more apps. 600,000 apps is more than enough to keep people happy. What really matters, and isn’t reflected here, is which platform has the best applications. That’s a subjective question, but for the most part developers prioritize iOS first and Android second, thus giving iOS a slight edge in the quality department.

chart of the day, apps by platform, september 2012

Read more: http://www.businessinsider.com/chart-of-the-day-apps-by-platform-2012-9#ixzz26t39eFmQ

Categories: Apple Tags: ,

Android Takes Majority Smartphone Share Across Western Europe – eMarketer

August 10, 2012 Leave a comment

Android Takes Majority Smartphone Share Across Western Europe – eMarketer.

 

Android sales declined in the US, according to research

Google’s smartphone OS efforts have already panned out in Germany, and that success extends to the country’s neighbors as well. June 2012 data from Kantar Worldpanel showed Android taking a strong hold on smartphone sales in Western Europe during the previous 12 weeks. The Android operating system ran on the majority of smartphones sold in four of the EU-5 countries—Great Britain, France, Germany and Spain. And in Italy, the fifth country in the group, Android held 49.6% of the market, just shy of a majority share. One year earlier, Android accounted for under 50% of sales in each of those countries during the three-month period.

In Spain, Google has made a particularly successful bid to become the first name in the smartphone market. The country saw Android’s share of the market more than double from 41% in June 2011 to 84% one year later.

Smartphone OS Market Share in the EU-5, by Country, June 2011 & June 2012 (% of total)

The lower price point for many Android-enabled smartphones may be particularly compelling in a region beleaguered by economic troubles but with a highly mature population of internet users. Google seems to have known the moment was ripe and aggressively asserted and expanded dominance in the field. Seen from this angle, it’s no surprise that the greatest increase would come from Spain, a notably depressed country with the highest unemployment rate in the eurozone. In contrast to Android, iOS dipped 2.5 percentage points in Spain, just behind France as the second-greatest iOS market loss.

comScore data on OS smartphone users in Germany and the UK, from Q1 and Q2 2012, respectively, confirmed the expansion of Android in Western Europe. Although comScore’s estimates were lower than Kantar’s, the growth trend was even more pronounced, with the share of smartphone users on the Android platform in Germany rising from 17% to 40%, and the share of UK users rising from 27% to 42%. The difference in estimates may come from comScore’s measurement of individual users vs. Kantar’s measurement of overall sales.

In contrast to Western Europe, Google’s progress in the US has slowed, according to Kantar. The study found that Android’s share actually declined by just under 7 percentage points, although Google still held onto a majority of sales in the country. The data from Kantar also differs somewhat from eMarketer’s own predictions for the US, which anticipates a rise of 6 percentage points in Google’s smartphone user share, putting Android at 43% in 2012. Like comScore, eMarketer’s numbers reflect individual users as opposed to sales.

US Smartphone User Share, by OS, 2010-2014 (% of total)

With the smartphone market somewhat more nascent in Western Europe as compared to the US, Google is doing a good job of capturing mobile users as they upgrade to smartphones. According to Dominic Sunnebo, consumer insight director at Kantar, in a statement from the report, “Smartphone consumers are much more loyal to their brand of handset and carrier than feature phone consumers, highlighting the importance of capturing feature phone owners when they are starting to look to change their handset.”

eMarketer estimates that there will be 104.9 million smartphone users in Western Europe this year, and 179.3 million in 2014, when the region is expected to surpass North America. In 2016, Western Europe will have the world’s highest regional smartphone penetration. Growth will come in no small part from the efforts of Google to solidify and grow its lead within these mature countries.


Read more at http://www.emarketer.com/Article.aspx?R=1009252&ecid=a6506033675d47f881651943c21c5ed4#OdrPoSUZv2VGdSmZ.99

 

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Categories: Mobile Marketing Tags: , , , ,

Android Takes Lion’s Share of Global Market at 68.1%; iOS Pushed Down to 16.9% | The Droid Guy

August 9, 2012 Leave a comment

Android Takes Lion’s Share of Global Market at 68.1%; iOS Pushed Down to 16.9% | The Droid Guy.

 | August 8, 2012 0 Comments

The latest figures by IDC indicate that iOS and Android represent 85% of the over 152 million smartphones sold in the second quarter of 2012 globally.  Although iOS sales grew in numbers, it just could not match Android’s growth – the most popular mobile phone operating system worldwide at the moment.  The figures show that iOS’s dominance in the market dropped from 18.8% to 16.9% while Android’s grew to 68.1%.  With the stiff competition in the smartphone market, it is very unlikely that iOS’s market share will grow beyond what it is now – unless they are working on a magical new iPhone that will steal the hearts of many.  iOS has maintained a market share of below 20% for quite some time now but Android has won many users over the last two years to take the Lion’s share of the market.

It is just a matter of time before Android’s market share passes the 70% mark, maybe even 80% by the end of the year if keeps the current growth trend.  The trend is expected to grow as the operating system has now been picked up by the many Chinese device manufacturers who prefer it because of its prominence in the global market.

In a sour twist, Windows operating systems for mobile is performing dismally despite the introduction of the Windows phone 7 sometimes back.  Windows currently holds only 3.5% of the market – but most of the devices in this number run on older versions of windows mobile.  Another operating system that lost its market share is Blackberry which dropped from a two-digit figure of 11.5% in the last quarter to 4.8%.  The way things are going at RIM, it is very unlikely that Blackberry will maintain the 4.8% share – unless the rumored RIM-Samsung partnership comes to fruition.  But then, this is a long-term plan and it is losing the market to Android so fast, it might be fighting for a 1 to 2% share come 2013.

Symbian OS market share dropped by the widest margin – from 16.9% to 4.4%.  Nokia’s prominence seems to have vanished in one quarter – to think that there was a time Nokia dominated the mobile phone market with a market share of as high as 35% in some countries just a year ago.  At this rate, Nokia, Microsoft and RIM will be fighting to stay relevant by this time next year unless they do something to change the losing trend.

Meanwhile, as these operating systems lose, Android wins the market share and becomes the market leader OS in the smartphone field.

Smartphone Operating Systems, Shipments and Market Share, Q2 2012 (in Millions)

Operating System Q2 2012 Shipments Q2 2012 Market Share Q2 2011 Shipments Q2 2011 Market Share Year-over-year Change
Android 104.8 68.1% 50.8 46.9% 106.5%
iOS 26.0 16.9% 20.4 18.8% 27.5%
BlackBerry OS 7.4 4.8% 12.5 11.5% -40.9%
Symbian 6.8 4.4% 18.3 16.9% -62.9%
Windows Phone 7/Mobile 5.4 3.5% 2.5 2.3% 115.3%
Linux 3.5 2.3% 3.3 3.0% 6.3%
Others 0.1 0.1% 0.6 0.5% -80.0%
Grand Total 154.0 100.0% 108.3 100.0% 42.2%


Read more at http://thedroidguy.com/2012/08/android-takes-lions-share-of-global-market-at-68-1-ios-pushed-down-to-16-9/#cQQwatRIti57AeJR.99

iOS v Android: why Schmidt was wrong and developers still start on Apple | Technology | guardian.co.uk

June 10, 2012 Leave a comment

iOS v Android: why Schmidt was wrong and developers still start on Apple | Technology | guardian.co.uk.

 

Apple apps

When it comes to apps, developers still tend to turn to Apple’s iOS first, despite Eric Schmidt’s prediction. Photograph: Justin Sullivan/Getty Images

As Apple prepares for a full week in which it will fete and educate the developers who write apps for the iPhone and iPad (and also its Mac computers) at its annual Worldwide Developers Conference (WWDC) in San Francisco – and with Google preparing to do the same for those writing Android apps at its I/O event on 27 June - the question many are asking is: if Android phones outsell iPhones, why do developers still prefer to write for Apple first?

SAN FRANCISCO - JANUARY 27:  Apple Inc. CEO St...
SAN FRANCISCO – JANUARY 27: Apple Inc. CEO Steve Jobs discuss the pricing structure for the new Apple iPad during an Apple Special Event at Yerba Buena Center for the Arts January 27, 2010 in San Francisco, California. CEO Steve Jobs and Apple Inc. introduced its latest creation, the iPad, a mobile tablet browsing device that is a cross between the iPhone and a MacBook laptop. (Image credit: Getty Images via @daylife)

It wasn’t expected to be this way. Speaking at the LeWeb conference on 7 December 2011, Google’s executive chairman Eric Schmidt was in ebullient form as he considered the success of Google’s Android mobile operating system. “Android is ahead of the iPhone now,” he told the audience of techies and entrepreneurs. Ahead in terms of the number of phones, the quality of the software, the lower price, and having more companies making devices that used it, he said.

He also had some predictions: “Ultimately, application vendors are driven by volume, and volume is favoured by the open approach Google is taking,” he said. “There are so many manufacturers working so hard to distribute Android phones globally that whether you like ICS [Ice Cream Sandwich, the name for version 4.0 of Android, released in October] or not… you will want to develop for that platform, and perhaps even first.”

When one Android user told Schmidt it was frustrating to see iPhone and iPad – known as “iOS” – versions of apps coming to market before the Android one, Schmidt said that in part because of the new software, “my prediction is that six months from now you’ll say the opposite”. That is, that Android versions of particular products would be written before the iOS ones.

Calendar time

Six months later, there are few signs of that happening. Instead, even while the number of Android phones in use has continued to grow steadily, to more than 300m, and with Android phones making more than 50% of the 150m-odd smartphones sold worldwide every quarter, developers still look to Apple’s platform first.

It’s not initially obvious why. A huge number of apps are being launched on Android. Analytics firm Distimo, which tracks the various app stores, reckons that in the first four months of 2012 more than 100,000 apps were added to the Google Play store, versus 63,000 for Apple’s App Store. Microsoft’s Marketplace, for Windows Phone, and BlackBerry’s official stores added 35,000 and 22,000 respectively in the same period.

But follow the money – a big factor for the important developers, who can easily spend thousands writing a new app – and it’s a different story. Distimo and analyst firm CCS Insight launched their App Vu Global service in early April 2012, tracking downloads and revenues from the app stores. Its initial findings claimed that Apple’s App Store is generating $5.4m every day in app sales for the top 200 grossing iPhone and iPad apps. For Google Play, their estimate was just $679,000 for the top 200 grossing apps on Google Play, or about 12% of Apple’s revenue.

Another mobile app-tracking service, Flurry, noted on 7 June that “For every ten apps that developers build, roughly seven are for iOS.” Though the total volume of apps being developed has doubled – from over 9,000 in the first quarter of 2011 to more than 18,000 in the second quarter of 2012 – that 7:3 ratio in Apple’s favour has remained consistent.

Part of that has been because iPhone users have shown themselves willing to pay for apps in a way that Android users so far have not. In January 2012, Apple said that since 2008, when its App Store opened, developers had been paid a total of $4bn, of which more than $700m was paid in the last quarter of 2011 alone. Google hasn’t given a comparable figure, though Horace Dediu, who runs the Asymco consultancy, puts the figure for Google’s total app sales in 2011 at $300m - meaning developers would get $210m in total.

In March 2012, Flurry crunched data from developers using its tracking tools in their apps, and claimed that given the same number of users per platform, a developer who got $1 on the iTunes App Store would get $0.23 from Google Play.

Nine-year headstart in credit cards

That’s a key pointer to why developers don’t look to Android first. Some cases are simple examples of what economists call “opportunity cost”. Dave Addey is managing director of Agant, a British software developer which has written, among others, the Train Times app which costs £4.99 on the iPhone, and uses National Rail data to offer real-time data feeds, plan journeys and show timetables. “We still prioritise iOS,” he says. “Because it’s the main platform on which people will pay for an app. We haven’t done Android apps for business reasons. It comes down to this: do you port [translate] to Android, or do you develop another app for iOS? In the end, iOS is the better business case. Apple’s greatest trick has been making it really easy to pay for apps. Once you have your iTunes account, you just enter a password.” Google is trying to emulate that by encouraging people to add a credit card when they first set up a phone; but it is coming from a long way behind Apple, which started its iTunes Music Store selling music online in 2003, and is now one of the web’s biggest five holders of credit card details, along with Amazon, eBay and PayPal.

Addey points to the problems encountered by Imangi Studios, developer of the hugely popular Temple Run game – in which you are pursued along stone-lined routes by fast-moving unseen monsters – when it ported the app to Android, releasing it at the end of March.

It was a huge success in terms of downloads, hitting 5m in about 10 days. But Imangi Studios – a husband-and-wife team, plus a designer – soon discovered that Schmidt’s promise of Android being ahead in the number of phones and manufacturers was only too true. Despite writing it to run on 707 Android devices, they said that 99% of the emails requesting support were actually complaints that it wouldn’t run on the user’s particular phone model or version of Android. They were pilloried on Facebook, despite having what would be regarded by anyone as a successful release.

Breaking up is easy

Those subtle differences between devices are known in the industry as “fragmentation”. While Apple does have some fragmentation – there are seven models of iPhone, three different iPads and four of the non-phone iPod Touch – they pale into insignificance compared to Android’s, where OpenSignals, which provides a network coverage app, recently found1,363 device models running Android, from 599 different brands – though Samsung dominates with about 40% of the market.

Opensignals Android fragmentationAndroid fragmentation, as perceived by OpenSignals based on devices downloading its Android app. Click for original post.

“It’s a problem, especially for testing your app,” says Agant’s Addey. “You need to get a representative set of [Android] handsets so you can try it out. But that makes it hard to create a best-of-breed app because of the fragmentation, and because people are less likely to have the latest version of the [Android] software. You have to build to the lowest common denominator, rather than using the latest features.” Google’s statistics to the beginning of June say that just 7.1% of phones actively using its Google Play app market run version 4.0, or “Ice Cream Sandwich”. The most-used version is 2.3, or “Gingerbread”, released in December 2010, running on 65%; in total, 84.1% of devices using Google Play run Android version 2.3 or 2.2, dating back to June 2010.

Google Play access by devicesGoogle Play: proportion of devices running different versions of Android accessing within 14-day period, since January 2010. Source: Google

By contrast, although Apple’s oldest handset on sale – the iPhone 3GS – dates to June 2009, before Android 2.2, it can run the latest version of iOS – so app developers can target apps at features it includes, confident the majority of users will be able to run them.

And iPhone users definitely do update. Addey points to data for the UK Train Times app, which is available for every iPhone and iPod Touch ever made. The latest version of iOS, v5, was released in October 2011: Addey saw the proportion of devices using the preceding version, iOS 4, drop dramatically – while the proportion using iOS 5 leapt.

Update fever

iOS versions accessing traintimes appiOS versions accessing UK Train Times app feed, by time. Source: Agant. Click for larger version with longer time series

Now, just under nine months since iOS 5′s release, 86.2% of devices using the Train Times app run iOS 5, 12% use iOS 4, and just 1.7% use iOS 3 (released in 2009). Other developers put the proportion of iOS 5 users at 75% - lower, but still overwhelming.

“Compare this to the 7.1% uptake of Android 4.0, and it’s pretty easy to see why we develop new apps for iOS first,” Addey says. “Apple is constantly pushing its users and developers to be running the latest versions.” He says Agant has tended to focus on bigger apps, “because we know we can support the latest features from Apple.” The team’s latest product is a World War 2 app for the iPad which includes a day-by-day timeline that interacts with a map, Pathe newsreel videos, and commentary by the historian Dan Snow.

There’s no a priori reason why Apple should be able to get updates out more quickly. Changes to the “baseband” software which operates the radio systems in mobile phones (to connect to networks) have to be tested and approved by phone carriers; Apple has to go through those just like Android handset makers. Such changes are part of every major version both of Android and iOS.

But Apple has a clear incentive to roll out updates – to keep users and developers happy – whereas carriers and Android handset makers are less eager; fragmentation and opportunity cost hits them too, and they may have more incentive to encourage people to buy a new handset than see them using the same one with newer software.

Putting kids first

However, generalisations about what “developers” are doing in terms of platform support are risky. In key fast-growing categories – particularly free-to-play social mobile games – a number of companies launch new titles simultaneously on iOS and Android, or even on Android first. Glu Mobile, TinyCo, Storm8 and TeamLava, who have some of the most lucrative iOS games according to Apple’s “top grossing” chart, are also fixtures on Android. Some companies are adopting an Android-first strategy here too.

Japanese social games publisher DeNA, which recently reported revenues of $529m for the first quarter of 2012 alone, chose Android as the platform to launch its Mobage community globally in 2011. Its recently-released Rage of Bahamut game is on Android but not iOS yet.

US publisher Pocket Gems launched a game called Tap Dragon Park exclusively for Android in May. Another US studio, Bionic Panda, focuses on Android games rather than iOS.

Certain kinds of apps can only work on Android rather than iOS, too. British startup SwiftKey is a good example: its natural-language keyboard app SwiftKey X has notched up millions of paid downloads on Google’s store. It works by replacing the default keyboard on Android devices – which Apple does not allow on iOS.

“The early adopter community on Android is quite tech-savvy, and very keen to shout about the latest thing that they’ve discovered,” says Ben Medlock, chief technology officer at SwiftKey. “We’re one of the rare paid apps which is making money on Android.”

Other app categories remain dominated by iOS – for example book-apps and children’s apps. Swedish developer Toca Boca recently passed its 20 millionth kid-app download on iOS, but chief executive Bjorn Jeffery outlines the reasons it has so far shunned Android.

Image representing Eric Schmidt as depicted in...
Image by Charles Haynes via CrunchBase

“It is a highly fragmented ecosystem to develop for, and the business model for upfront sales of apps still has its issues,” he says, pointing to a question of how to allocate resources. “The answer there is unique to each developer, but I don’t see ‘Android first’ becoming something strong in the kids app community within a foreseeable amount of time.”

Resources are at the heart of why Schmidt’s hopes that more companies would put Android first are currently certain to be disappointed. Toca Boca, Instagram, Temple Run… These companies were well aware of strong demand on Android for their apps, and they all knew they could probably make money there. But, faced with a decision to double down on iOS or put already-stretched resources into Android, they prioritised Apple’s platform.

Volume, scale, or revenues?

Schmidt’s bold statement that “application vendors are driven by volume” was, it turns out, inaccurate. True, the economics for certain kinds of apps – particularly free and social ones – are driven by scale. Yet the majority of app developers are driven by two simple motives: where they see the most revenues, and by the constraints of their resources and team size. And both those presently favour Apple – substantially.

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Categories: Apple Tags: , ,

The Flurry Blog – Mobile Application Analytics | iPhone Analytics | Android Analytics

June 9, 2012 Leave a comment

The Flurry Blog – Mobile Application Analytics | iPhone Analytics | Android Analytics.

This month, the world’s two largest mobile app platform providers, Apple and Google, enter what is arguably the most critical month of the year for each company, when each hosts their annual developer conference, the Apple Worldwide Developer Conference (WWDC) and Google I/O.  While engaged in a multi-year platform war, their success largely depends on innovation provided for their platforms by the third party developer community.  If the developer community embraces one platform over the other, developers will build the software that infinitely extends the value of the consumer experience, giving a platform a meaningful edge.  The perceived availability of a large, steady stream of high quality apps is a key reason for consumers to initially choose an Android or iOS device, and then to remain loyal.  Moreover, given that the mobile industry is among the leading sectors in the worldwide economy, the outcome of these two conferences can largely impact the fate of some of the most prolific, innovative forces in the world’s economy today.   Combined, Apple and Google have a market cap of approximately three quarters of a trillion dollars.

This report compares developer support for iOS versus Android and explores the underlying factors that could explain varying levels of developer loyalty.  We use the data set collected by Flurry Analytics, now powering consumer insights for more than 70,000 companies across more than 185,000 mobile apps.  Each day, Flurry tracks more than 1.2 billion anonymous, aggregated end user sessions across more than 100 million unique devices.  Each month, Flurry tracks over 36 billion end user sessions across more than a 500 million devices, a number that is more than 60% of Facebook’s monthly active user base.

Oh Captain, My Captain

At Flurry, we track developer support across the platforms that compete for their commitment. When companies create new projects in Flurry Analytics, they download platform-specific SDKs for their apps. Since resources are limited, choices developers make to support a specific platform signal confidence, as they invest their R&D budget where they expect the greatest return.  Further, because developers set up analytics several weeks before shipping their final apps, Flurry has a glimpse into the bets developers are making ahead of the market.

iOS vs. Android Applications Started

The chart above shows that Apple continues to garner more support from developers.  For every 10 apps that developers build, roughly 7 are for iOS.  While Google made some gains in Q1 2012, edging up to over 30% for the first time in a year, we believe this is largely due to seasonality, as Apple traditionally experiences a spike in developer support leading up to the holiday season.  Apple’s business has more observable seasonality.

The Apple 2-for-1 Proposition

Among the reasons iOS appears more attractive to developers is the dominance by Apple in the tablet category.  Not only does Apple offer a large, homogenous smartphone base for which to build software, but also when developers build for smartphones, their apps run on Apple’s iPad tablets as well.  That’s like getting two platforms for the price of one.  Apple offers the most compelling ‘build once, run anywhere’ value proposition in the market today, delivering maximum consumer reach to developers for minimal cost.

Apple iPad versus Android tablets

The pie chart above demonstrates just how much Apple dominates the tablet category.  The Galaxy Tab and Amazon Kindle Fire hold very distant second and third places in terms of consumer usage.  To build the chart, Flurry aggregated total worldwide user sessions across the first five months of the year, January through May.

Android Fragmentation Pain

Opposite to the efficiency Apple offers developers through their homogenous device base, Android fragmentation appears to be increasing, driving up complexity and cost for developers.  Further, this fragmentation is concentrated primarily in just smartphones, as there is no serious Android tablet contender to the iPad.  For Android, Flurry observes fragmentation along two significant vectors, devices and firmware.  Let’s look at device fragmentation first.

Android Device Fragmentation

The chart above shows the number of consumer application sessions across the top 20 Android devices in May 2012.  Four major OEMs – Samsung, Motorola, HTC and Amazon – have Android devices in the top 20.  17 of the top 20 hold a share of 6% or fewer, among the top 20, meaning that each additional device a developer supports will deliver only a small increase in distribution coverage.  However, on Android, both devices and firmware contribute to fragmentation, so let’s look at firmware fragmentation next.

Android Operation System Fragmentation

The above chart reveals that the majority of devices in the market run Gingerbread, which is only the third newest iteration of the Android OS.  Honeycomb, more optimized for tablets, and Ice Cream Sandwich, which put a lot of effort into the user interface, have a combined 11% of penetration in the market.  Froyo, which shipped before Honeycomb and Ice Cream Sandwich, alone has a higher share of firmware penetration than the two newer, more advance firmware versions combined.  This means that the majority of consumers are running on an Android operating system that is three to four iterations old.

Money Matters

Running a comparison of revenue generated by top apps on both iOS and Android, Flurry calculates that the difference in revenue generated per active user is still 4 times greater on iOS than Android.  For every $1.00 a developer earns on iOS, he can expect to earn about $0.24 on Android.  These results mirror earlier findings from similar analysis Flurry conducted in Q4 of 2011 and Q1 of 2012.

At the end of the day, developers run businesses, and businesses seek out markets where revenue opportunities are highest and the cost of building and distributing is lowest.  In short, Android delivers less gain and more pain than iOS, which we believe is the key reason 7 out of every 10 apps built in the new economy are for iOS instead of Android.

iOS versus Android App Revenue

Over the next two weeks, the momentum of two of the world’s most innovative, influential and prolific technology companies will be impacted by the reaction of the development community to their conferences, Apple WWDC and Google I/O.  And as developers watch Apple and Google, the world should watch developers.

Instagram sharing on Twitter is blowing up

May 1, 2012 1 comment

Instagram sharing on Twitter is blowing up.

Posted in Main on April 25th, 2012 by Pingdom

Instagram logoInstagram is one of those crazy success stories, an app and social network that has grown tremendously fast. If you’ve noticed an increase in Instagram pictures being shared to other social networks lately, you’re not imagining things. Sharing from Instagram to Twitter is now double what it was two months ago, and 20x what it was a year ago.

Sharing from Instagram is not just increasing because more people are downloading the app, the average user is also sharing more. This according to data from Distimo (in collaboration with Skylines for photo sharing data), who just released their latest app store market report. The report also included this very revealing chart:

instagram twitter shares
Note: The April numbers are based on the first 16 days, assuming similar numbers for the whole month.

The Android Effect

Part of the increase in April can be attributed to Instagram now being available on Android, having previously been iPhone-only. Sure enough, within days from its release, Android users had made Instagram number one in the social category (at least in all English-speaking countries).

That is not the whole story, though. If you look at the chart above, you’ll see that the trend was already there before the introduction of Instagram for Android. The extra users coming in from outside of iOS give an additional boost, but the numbers would have been impressive even without them.

Keep the magic going, please

Now that Facebook is buying Instagram, we sure hope they let the service keep doing its magic. Several of us here at Pingdom use Instagram, and really enjoy the app and the community around it.

What Apple’s Chomp Acquisition Means For the Future of the App Store

February 25, 2012 Leave a comment

What Apple’s Chomp Acquisition Means For the Future of the App Store.

By  / February 23, 2012 5:13 PM

Whenever somebody we know gets their first iPhone, it seems the first question out of their mouths is always the same. “What apps should I get?” It’s seldom anything about how the phone’s user interface works or how to do certain day-to-day tasks. That much tends to be obvious once even the least tech-savvy person gets their hands on an iOS device.

When it comes to finding applications, however, things are not always as straight forward. The iTunes App Store makes it easy to find the most popular apps or break them all down into general categories. If you’ve been using the device for awhile, the Genius recommendations can help, but even they can be of limited value. The selection has expanded so much over the last few years that app discovery has become a little cumbersome.

Apple knows this. To help build out a better system for app discovery, they just acquired a company called Chomp, Techcrunch reported today.

Chomp is, quite simply, a search engine for mobile applications. It spans both the iTunes App Store and Android Market and offers more sophisticated and contextually relevant results for search queries. As the company explains on its website, “Chomp’s proprietary algorithm learns the functions and topics of apps, so you can search based on what apps do, not just what they’re called.”

The company first grabbed attention in the mobile space by landing significant funding from well-known angel investors and venture capital firms. It counts among its advisors tech scene hotshots like Kevin Rose and Ashton Kutcher.

The Chomp acquistion is reportedly intended to help Apple completely overhaul the way apps are searched for and discovered in the App Store, according to Techcrunch.

With Chomp’s technology integrated, searches for iOS Apps will return more useful results and recommendations could be aided by additional data points, such as social cues and other aggregate user behavior data.

In the end, Apple’s selection of more than 500,000 mobile and tablet apps will be easier to sift through and developers should have an easier time getting exposure for their work.

Chomp also has a Google-style text ad platform in beta, although it’s not clear if that will play a role in Apple’s integration.

Categories: Apple Tags: , , ,

Google Music : la déception et une stratégie hardware à venir

February 25, 2012 Leave a comment

Google Music : la déception et une stratégie hardware à venir.

Google Music : la déception et une stratégie hardware à venirBusiness - Lancé en novembre 2011, Google Music, avec ses 13 millions de titres disponibles, ne rencontre pas le succès attendu. Selon des sources CNet.com, Google mise sur sa stratégie dans le matériel pour faire décoller Google Music.

Google+ monopolise la communication et les initiatives de la firme de Mountain View. A tel point qu’il en ferait presque oublier d’autres services en ligne, dontGoogle Music, pourtant lancé en version finale après Google+.

Et si Google reste discret sur ce service, c’est peut-être simplement car lesrésultats sont décevants. C’est en tout cas ce que confirment des sources à CNet.com (groupe CBS Interactive/ZDNet). Trois mois après le lancement (plus de 13 millions de titres disponibles sur l’Android Market), le bilan est inférieur aux objectifs.

Une présence dans le hardware pour transformer l’essai 

Avec plus de 200 millions de terminaux Android activés, Google espérait bien convertir une partie de ces utilisateurs – même si il est vrai que Google Music, pour la partie achat de titres, se limite aux Etats-Unis.

Si les résultats de Google Music sont inférieurs aux attentes, le géant du Web reste néanmoins serein pour le moment, explique CNet.com. Le lancement est encore récent (mi-novembre 2011) et peu d’efforts marketing ont été entrepris jusqu’à présent.

Google a répondu aux labels travailler à certains ajustements et que Google Music bénéficierait d’une dynamique une fois qu’il aurait mis en œuvre sastratégie dans le hardware. Selon des sources, Google entendrait en effet concurrencer frontalement Apple par le biais de terminaux destinés au grand-public.

Android 4.0, le grand guide

February 24, 2012 Leave a comment

Android 4.0, le grand guide.

Avec Android 4.0, l’OS mobile de Google entre dans une nouvelle dimension. Interface graphique revue en profondeur, ajout de plusieurs dizaines de fonctions, Ice Cream Sandwich séduira les plus réfractaires à Android.

Android 4.0 est une évolution majeure du système d’exploitation mobile de Google, tant sur le plan visuel que fonctionnel. Répondant au nom de code d’Ice Cream Sandwich (ICS), cette version bénéficie d’une interface utilisateur alliant enfin esthétisme et ergonomie. Terminé le côté geek qui pouvait rebuter certains utilisateurs. Jamais Android n’aura été aussi intuitif. Les technophiles ne seront pas pour autant déçus. ICS intègre son lot d’innovations telles que le support de la technologie de communication sans contact NFC, ou encore le déverrouillage (très gadget) du smartphone par reconnaissance faciale.
Google a également pensé aux développeurs. Android 4.0 est un système unifié prévu pour fonctionner sur smartphone comme sur tablette. Finies les déclinaisons telles que Honeycomb (dernière version d’Android pour tablettes) et Gingerbread (pour smartphones), un développeur peut désormais réaliser une seule version de son application à destination des deux plates-formes. Voilà qui devrait encore étoffer l’Android Market, qui compte déjà plus de 300 000 applications actives.
Android : le numéro un en France. Auparavant challenger d’Apple et de son iOS, Android lui a raflé, en 2011, la première place du podium. En France, il représente aujourd’hui 33 % du marché des smartphones, contre 26 % pour iOS, 18,5 % pour Symbian, 9,4 % pour RIM et 5,2 % pour Windows Phone (source : ComScore/Oct. 2011).
Pourquoi un tel succès ? Android le doit notamment à son mode de développement open source. Le code du système, écrit par une large communauté de développeurs et non simplement par une équipe interne, évolue du coup plus rapidement que ses concurrents.
Autre élément : le système est diffusé gratuitement auprès des fabricants. Cela leur permet de proposer des smartphones Android à des prix très attractifs.
Enfin, Android bénéficie bien entendu des synergies avec le reste de l’univers Google, tels les services Gmail, Maps ou désormais Google+. Selon une étude récente de la société Surikate, le top 5 des fonctions préférées des utilisateurs Android est justement l’intégration des services Google, suivie par la personnalisation, le GPS gratuit, le choix d’applications et la large gamme de téléphones.
Les nouveautés d’Ice Cream Sandwich

Découverte des avancées techniques et ergonomiques avec le Samsung Galaxy Nexus.

En réunissant le meilleur des versions Gingerbread pour smartphones et Honeycomb pour tablettes, Android 4 représente une nouvelle génération de système d’exploitation. De l’appareil photo au navigateur Web, en passant par la disparition des boutons physiques, les modifications sont nombreuses.
Tour d’horizon des nouveautés avec le Samsung Galaxy Nexus, premier smartphone Android 4.0 disponible en France.

Le déverrouillage par reconnaissance faciale

ICS vous propose de déverrouiller votre terminal par reconnaissance faciale. Avantage : l’opération est ultrarapide. Inconvénient : c’est une méthode peu sûre. « Quelqu’un qui vous ressemble peut déverrouiller le téléphone », précise bien Google. Même chose en utilisant simplement une photo de vous. Et en situation de lumière réduite, le dispositif ne fonctionne pas.

La suppression des boutons physiques

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Android 4.0 ne requiert plus de touches physiques de navigation. Désormais, vous disposez de trois boutons virtuels tactiles : Retour, Accueil et Multitâche/Applications récentes. Une touche Menu/Option apparaît également si besoin. L’écran peut donc occuper toute la façade du smartphone. Cela s’avère très appréciable lors de la lecture de vidéos.

Une interface graphique plus ergonomique

L’interface graphique d’ICS gagne en esthétisme avec de nombreux effets visuels, notamment lors du passage d’un menu à un autre. L’ergonomie est également améliorée. Citons, par exemple, la possibilité de redimensionner certains widgets, comme ici Gmail, ou encore le très pratique Dock qui demeure en bas de l’écran et accueille vos principales icônes.

Un fonctionnement 100 % multitâche

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Android 4.0 est véritablement multitâche. Si vous regardez une vidéo et recevez un SMS, vous pouvez facilement basculer du message vers la vidéo. Un gestionnaire de tâches est désormais intégré et accessible via la touche Multitâche. Il affiche les applis récemment ouvertes et toujours actives. D’un simple geste, vous pouvez passer de l’une à l’autre ou simplement en fermer une.

L’intégration du NFC

ICS intègre désormais la technologie de communication radio à courte portée NFC. Elle permet d’échanger facilement des données entre deux smartphonescompatibles grâce à la fonction Android Beam. Il suffit de mettre dos à dos deux téléphones pour échanger différents contenus dont des photos ou une page Web. A terme, le NFC doit aussi servir de moyen de paiement sur mobile.

Le plafonnement de l’accès data

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Voilà un bon moyen d’éviter les mauvaises surprises. Android 4.0 bénéficie d’un gestionnaire de bande passante afin de surveiller, mais aussi de limiter vos consommations de données. Une fois un plafond défini, Android bloquera l’accès data lorsque le volume de données atteindra ce seuil. Il affiche aussi les applis les plus gourmandes et donne un accès direct à leurs paramètres.

Un carnet d’adresses plus évolué

ICS intègre une version améliorée du carnet d’adresses baptisé People. Vous pouvez créer des profils très complets avec des champs tels que pseudo, chat, événements ou appels Internet. Les infos partagées sur les réseaux sociaux complètent automatiquement les fiches. Google+, le réseau social maison, bénéficie également de sa propre appli, intégrée nativement à Android 4.0.

Un appareil photo plus rapide

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Les performances de l’application de prise de photos sont sans commune mesure avec la précédente version. Un clic sur le bouton de prise de vue lance la capture quasi instantanément et le temps de latence entre deux prises est très court. La nouvelle application offre également un ciblage plus aisé du focus et un mode panorama par balayage unique. En bonus : un petit éditeur permet désormais de retoucher les clichés directement depuis l’appareil.

Plus de fonctions vidéo

La capture de vidéos s’étoffe désormais d’effets live comme de gros yeux, une grande bouche ou encore l’incrustation d’arrière-plans, tel un coucher de soleil. Au-delà de ces gadgets, les vidéos HD grimpent jusqu’à 1080p et l’autofocus continu est une réussite. Quant à la lecture de vidéos, de nouveaux formats sont supportés tels que le MKV. ICS intègre également l’outil de montage Movie Studio.

Un navigateur Web plus performant

Le navigateur Web d’ICS bénéficie d’un nouveau moteur de rendu. Les performances s’en trouvent améliorées. Notons aussi un mode de navigation privée, la mise en cache de pages Web, une meilleure gestion des onglets, une fonction zoom améliorée, la possibilité de surfer sur la version mobile ou classique d’un site, ainsi que la synchronisation des favoris avec Google Chrome.
Et aussi…

> La capture d’écran par combinaison de touches latérales
> La fonction Wi-Fi Direct (transfert Wi-Fi entre deux appareils)
> Le profil Moi qui rassemble toutes les infos sur l’utilisateur
> Une appli de messagerie avec réponses rapides
> Le chiffrement de certaines données du téléphone
> L’import/export simplifié des contacts
> La reconnaissance vocale plus performante
> Un clavier plus ergonomique avec correcteur orthographique
>Une application calendrier avec couleurs personnalisées
>Le partage de connexion via Bluetooth et USB en plus du Wi-Fi
> Un lecteur musical plus évolué
> La possibilité de supprimer les notifications individuellement
> Le support du Bluetooth Health Device Profile (HDP) pour la connexion avec des appareils médicaux
> La fonction de synthèse vocale pour malvoyants (TalkBack)

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