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[Infographie] 60% des Britanniques possèdent un smartphone | FrenchWeb.fr
[Infographie] 60% des Britanniques possèdent un smartphone | FrenchWeb.fr.

Proposée par l’analyste eDigitalResearch et l’association de e-commerçants britanniques IMGR, l’infographie ci-dessous présente l’évolution de l’équipement de la population britannique en smartphones et son impact sur le m-commerce.
On constate ainsi que:
- Le taux de pénétration des smartphones au Royaume-Uni a augmenté de plus d’un tiers en trois ans, passant de 38 à 60% en 2013. Auparavant réservés aux « business men », avec en 2010 63% d’utilisateurs de sexe masculin et âgés de plus de 35 ans, les smartphones sont plus largement adoptés. En 2013, on compte 58% des utilisatrices.
- Ces changements impliquent ainsi un développement des usages en matière de navigation Web et de m-commerce. Pour 23% des mobinautes consultant des sites et achetant via mobile, ils sont respectivement 51 et 34% aujourd’hui. Les principaux postes de dépense en ligne des Britanniques sont les vêtements et les biens culturels dématérialisés.
How the next billion smartphones will be sold – Quartz
How the next billion smartphones will be sold – Quartz.
Why the Smartphone Isn’t Mainstream … Yet
Why the Smartphone Isn’t Mainstream … Yet.
This article is brought to you by Simple Mobile, the wireless revolution. For more information about BrandSpeak, click here.
It’s been around for less than a decade, but the smartphone is already incredibly common in the U.S. However, studies tell us that only 45% of adults in the U.S use a smartphone.
Owning a smart device continues to become mainstream with family spending being redistributed towards phone-related spending rather than other entertainment spending. The apps being released today are different from apps that were made a few years ago — they’re becoming an organic extension of a person’s lifestyle, and thus more relevant.
You don’t need to go further than the coffee line at the corner shop to observe the growth of smartphone use in the U.S. The same trends hold worldwide — but with some variations in hardware.
Users of the Android operating system enjoy the largest selection of apps — 700,000, a full 100,000 more than users on iOS with Windows trailing at only 100,000 total. Apple currently manufactures only 16.9% of smartphones globally, compared to Samsung’s 32.9%.
What smartphone stat surprised you the most? Do you know anyone who hasn’t made the jump from a regular cell phone to a smartphone yet?

Infographic created for Mashable by Mike Vasilev
Image courtesy of Flickr, justusbluemer
Amazon Tests Smartphone – WSJ.com
Amazon Tests Smartphone – WSJ.com.
By LORRAINE LUK
TAIPEI—Amazon.com Inc. AMZN -0.51% is working with component suppliers in Asia to test a smartphone, people familiar with the situation said, suggesting that the Internet retail giant, which sells the Kindle Fire tablet computers, is considering broadening its mobile-device offerings.
Officials at some of Amazon’s parts suppliers, who declined to be named, said the Seattle-based company is testing a smartphone and mass production of the new device may start late this year or early next year.
A smartphone from Amazon would spur more competition in the already crowded market. While Apple Inc.’s AAPL -0.62%iPhone and Samsung Electronics Co.’sGalaxy handsets continue to dominate the lucrative high-end segment, the overall smartphone market is expanding rapidly with many players offering new models that are diverse in terms of sizes, technological features and prices.
After leading the market for electronic books with its Kindle readers, Amazon entered the tablet market last year with its Kindle Fire, which runs on Google Inc GOOG -1.81% .’s Android operating system. The device’s $199 price tag, compared with $499 or higher for Apple’s iPad, indicated that Amazon, instead of seeking profit on the sale of the tablets themselves, is trying to make money by selling digital content on the devices.
One person said that the screen of Amazon’s smartphone currently being tested measures between four and five inches.
Bloomberg last week reported that Amazon was developing a smartphone.
In May, people familiar with the matter said Apple’s next iPhone, which is expected to come out later this year, will likely have a screen larger than four inches, compared with the current iPhone’s 3.5-inch display. Samsung’s latest flagship smartphone, the Galaxy S III, has a 4.8-inch screen.
The market for smartphones is rapidly expanding with demand particularly strong in China and other emerging markets where many people are replacing their traditional cellphones. Research firm IDC expects global smartphone shipments to grow 38.8% this year to 686 million units.
While Apple and Samsung together account for about half of the world’s smartphone shipments, the market is becoming more crowded with an increasing number of Chinese handset makers selling inexpensive smartphones
Related articles
- WSJ: Amazon currently testing a smartphone for production (technologytell.com)
- WSJ Confirms Amazon Is Testing A Smartphone That Could Enter Production This Year (cultofmac.com)
- Amazon.com testing own smartphone, could release late 2012 or early 2013 (examiner.com)
- WSJ: Amazon smartphone in testing, may go into production this year (theverge.com)
Making calls fifth most popular use for smartphones, study finds | NextGadgets.net | Cool Gadgets, New Gadgets, Latest Gadgets, Future Gadgets, Electronic Gadgets, Hi Tech Gadgets News

A new study has confirmed what most users are perfectly aware of; that making calls is not even close to being the main use for our smartphones.
Mobile network O2 has surmised that we spend, on average 24 minutes 49 seconds per day browsing the internet, as opposed to just 12 minutes 15 seconds using the device to make voice calls.
In fact, making calls is only the fifth most popular daily feature, behind browsing the web, using social media (17 mins), listening to music (15 mins) and playing games (14 mins).
Below making calls comes writing emails (11m), sending text messages (10 mins), watching TV and movies and readingbooks (both 9 mins).
Rounding out the top 10 was using the device’s camera (3 mins).
Swiss army knives
“Smartphones are now being used like a digital ‘Swiss Army Knife’, replacing possessions like watches, cameras, books and even laptops,” said O2 UK’s general manager of devices David Johnson.
“While we’re seeing no let-up in the number of calls customers make or the amount of time they spend speaking on their phones, their phone now plays a far greater role in all aspects of their lives.”
Other interesting notes from the survey saw 54 per cent of recipients using the device as their alarm clock, while 46 per cent say its now their primary timepiece. Bad news for the watch and clock industry.
Create Your Own Smartphone App With Infinite Monkeys – No Coding Knowledge Required
Create Your Own Smartphone App With Infinite Monkeys – No Coding Knowledge Required.
It would be great if we all had the time, skills, and patience to learn computer coding, especially since technology pervades so many areas of our life. But thankfully, there are applications and web developers out there who provide ways for the rest of us to produce apps with little or no coding skills.
Back in June, I reviewed one such web application called Buzztouch, which is designed to allow anyone to create their own smartphone application. Now a similar program has just been released calledInfinite Monkeys, a web-based tool geared toward niche communities who want to share content on the iPhone and Android platforms. Infinite Monkeys is not as polished theme wise as Buzztouch, but unlike the latter, Infinite Monkeys, says the developers, “Is completely web-based, and works on any computer or tablet device. You never touch the source code and don’t have to know what it is or how it works.” There are several other differences that also might make Infinite Monkey more accessible to non-programmers than Buzztouch. But you’re free to explore both and see which fits your needs.
Web-based GUI
Infinite Monkeys’ web-based graphic user interface allows users to incorporate existing web content from social networking sites like Twitter, Flickr, YouTube, and blogging sites.

These web-based apps of course don’t compare to more advanced apps like Angry Birds, but they are great for small niche communities and businesses, such as school associations, sports teams, churches, musicians and restaurants, who want to share content privately or publicly.
Infinite Monkeys provides three different app platform models, ranging from free to the pro level version of $499. But for many users, the free HTML 5 web-based, and ad-supported model should suffice.

Building An App
Infinite Monkey provides a seriously easy step-by-step process for creating a smartphone app in less than an hour; that is if you have an ample amount of content already posted on the web.

The great thing about using a web-based platform is that you can constantly add content and updates to your app via your blog site, YouTube channel, photo sharing site, etc.
The Infinite Monkey web application uses a familiar drag-and-drop process. You start off by giving your app a title, followed by choosing a privacy setting. You can make the app public, or private for closed community access which will prompt users to enter a password to view content.

You can of course customize the background image and splash screen, as well as the font colors for the title and other text.
Core Content
The core content of your app consists of primarily news and third-party feeds such as your blog site(s) and specific URLs.

Infinite Monkeys includes additional content models for music and books, food and beverages, events, sports, reference materials, and location services such as a map and directions.
With the click of a button you can easily preview your app at any point in the development process. The online app also includes an embedded short video tutorial for each of the three part steps and multifunction tools.
You have poor control over the content of your app, including links to streaming videos, live chatrooms, shared calendars for upcoming events, shopping links to recommended products, and tap–t0–call phone contact information.
Publishing App
The free version of Infinite Monkeys allows you to instantly post your HTML 5 version immediately to the web so that anyone with a web-enabled smartphone can access it through the assigned URL.

Since your app is ad-supported, Infinite Monkeys will host it for free on their server. While it is not nearly as polished as professional apps that you will find in say the iTunes App Store, it does provide a way for anyone to get their content into this space.
For other mobile app creation ideas, check out these articles:
- How To Create An iPhone Or Android App Without Any Coding Skills
- Easily Create Mobile Websites with MoFuse
- Moably: Create A Mobile Friendly Website/Blog Without Any Coding
Let us know what you think of Infinite Monkeys in the comments below. Does it cater to your needs or does an alternative app do a much better job?
TV Watchers Use Digital Devices to Multitask Online – eMarketer
TV Watchers Use Digital Devices to Multitask Online – eMarketer.
JUNE 7, 2012
Smartphones are the preferred device for viewers discussing television ads
The growing ubiquity of smartphones, tablets and other connected digital devices has given rise to a new category of user—the multitasker. These users have incorporated newer digital devices into existing habits, particularly when it comes to watching TV.
A May 2012 report authored by the IAB and Ipsos MediaCT, which drew on data from three surveys of US consumers, found that internet-enabled devices were not displacing other media-related activities, but adding to them. According to the Ipsos MediaCT LMX survey, the average amount of time that respondents spent engaging with media each day climbed to 9.6 hours in 2011, from 9 hours in 2009. Time spent online or on a computer jumped to 3.1 hours from 2.5 hours over the same period. But the amount of time respondents spent watching TV held steady, at 3.4 hours. eMarketer estimates that US adults spent an average of about 11.5 hours per day consuming media content in 2011.
Part of the increase in online activity by consumers is no doubt occurring when they are watching television. In the IAB and Ipsos MediaCT HearWatchSay survey of “media-savvy” consumers, almost two-thirds of respondents said they had used another device the last time they watched live TV. And overall, those using a digital device to discuss or otherwise interact with a TV show preferred their smartphones to either tablets or computers.
Those on smartphones were also significantly more likely to use their device, as opposed to either tablets or PCs, to discuss television ads. Smartphone users preferred to talk about ads via texts, emails and IMs. Tablet users were partial to using social networks to converse about ads with friends, while those on PCs most often used social networks to gab with online communities.
While the attention spans of multitaskers are certainly stretched thin, their viewing habits also provide brands the opportunity to form a deeper relationship with their audience by engaging them across multiple platforms.
Related articles
- Most Americans Multitask on Other Screens When Watching TV, Industry Study (beet.tv)
- Mobile Drives Direct Response for Other Ad Channels – eMarketer (huguesrey.wordpress.com)
- Data Points: Multiscreen Mania (adweek.com)
- Tablets taking over the living room: 88% of owners use them while watching TV (venturebeat.com)
What Is the Smartphone of the Future? 6 Ideas | Inc.com
What Is the Smartphone of the Future? 6 Ideas | Inc.com.
Yagi Studio/Getty
Your phone will be paper thin and charge wirelessly. You’ll probably project a high-def screen onto a wall when you want a bigger screen, since laptops will have become relics. But the truly impressive innovations will go far beyond these well-known predictions. Super-smart AI will make your phone even more powerful for business. Here are my predictions for what phones will do:Think your smartphone is powerful now? Wait until the year 2050, when Apple will have faded into oblivion (most major tech companies can last barely 30 years).
1. Analyze your surroundings
Future phones will analyze your surroundings, but not in the way you might think. Today, phones can connect to a Bluetooth signal and stream audio to your car. In 30 years, your phone will become more self-aware. When you arrive in your hotel room, your phone will connect to the thermostat and adjust the temp according to your usual preferences. You’ll have fingertip access to every other electronic gadget, even the sink in the bathroom–say, to find out when it was cleaned last. And, you’ll see instant info about the connections available, your hotel bill, who is nearby, and the weather. This data will not lurk in disparate apps, though–your phone will get it on the fly.
2. Record information
One of the problems with human memory is that it tends to be fallible. That’s not a problem for your phone. Yet, in the future, phones won’t just store data you put there. The device will morph into a digital recorder of every event, place, and experience. Walk into a conference room, and sensors in your phone will tap into the phones of every other attendee, recording their names, professional experience, and even their recent travels. You’ll record audio and video, of course, but the phone will do this automatically by tapping into other cameras in the room and during important occasions. The AI will know what you want to record and do this in the background without your intervention.
3. Display clean data
In the current digital age, you don’t have much choice about how information is presented. Turn on CNN, and you have to live with the programmed chatter. Yet, a future phone will have the ability to adjust streams of information. This is more than just editing. Your phone will become the main conduit you use for seeing information, but it will be smart enough to weed out information you don’t care about. When you read a future digital version of The New York Times, your phone will customize the information for you on the fly–presenting only relevant news in chunks you determine.
4. Monetize your mobility
In a future cashless society, one based primarily on transactions you conduct with your phone, you’ll be able to monetize your mobility. Say you show up at a meeting having researched a topic extensively. Your phone can offer to share this information for a small fee with business partners. You’ll also be able to offer a stream of well-honed content like indie movies and newly discovered music under your own micro-distribution license, similar to iTunes but localized and wireless. Once all of our financial data is stored on our phones (and highly secure), we’ll start using the phone to sell just about anything. This will work both ways, of course. The accumulated knowledge of others will also be a click away.
5. Familiarize your world
Phones already do a good job of helping us understand the world around us–just use the Zillow app to see a constant stream of house prices as you drive around. As an intelligent agent of learning, your future phone will go much further. You’ll speak into your phone and it will translate what you say in real-time, in any language. (Some apps do this already, but not smoothly or quickly.) Your phone will know your preferences and will connect to neighborhood services. Say you like soccer: Your phone will let you know the city has recently improved a soccer field as you drive within a few blocks. If you like a new band, and arrive in Orlando, your phone will let you know where the show is happening.
6. Fraternize with others
The concept of gamification is already here–just look at Klout perks or Bing rewards. In the future, the concept will expand much further. Your phone will constantly scan for like-minded people (as you can do today with some social apps) and you’ll be able to hold multiplayer matches with nearby gamers. But future phones will “gamify” anything you want, from beating your boss to a meeting to earning perks for sharing an easier route to the museum with the car next to you (and getting a free gas token as a reward).
Read more:
The ‘Smartphone Class’: Always On, Always Consuming Content – eMarketer
The ‘Smartphone Class’: Always On, Always Consuming Content – eMarketer.
MAY 2, 2012
Consuming content in frequent, small portions means more touchpoints for marketers
Armed with fast, high-powered smartphones, a new class of consumers, 100 million strong and growing, is rerouting the path to purchase and redefining cultural norms in the US.
Members of the “smartphone class” stand apart from other Americans in the way they shop, communicate, consume media—even how they use their spare time. Its members define themselves by their connectedness and their sense of empowerment through unfettered access to real-time information.
“What others do with a PC, they do with their smartphones,” said Catherine Boyle, eMarketer senior analyst and author of the new report, “The Smartphone Class: Connected Consumers Transform US Commerce and Culture.” “Their phone is their workplace, entertainment center and their marketplace. They watch videos in coffee shops, social network at concerts, play games in waiting rooms, scan barcodes in stores and shop with their smartphone from anywhere at any time. Their behaviors are rerouting the traditional path to purchase and they are proving to the rest of America that spare moments can be productive ones, too.”
eMarketer estimates nearly 116 million Americans will use a smartphone at least monthly by the end of this year, up from 93.1 million in 2011. By 2013, they will represent over half of all mobile phone users, and by 2016, nearly three in five consumers will have a smartphone.
The smartphone class is not defined by age, gender, income or race. Instead it is defined by its members’ shared behaviors. Understanding the common behavioral traits that unite the class makes members easy to recognize and underscores the influence this class of consumers is having on how Americans communicate, consume media and shop.
One of those behaviors is to always be “snacking.” The smartphone class doesn’t tolerate dull moments; members turn to their phones for instant gratification. Depending on their mood in the moment, gratification might mean completing a quick task or finding a fun distraction. For marketers, this rising content consumption means an increasing number of touchpoints where they can reach consumers. eMarketer forecasts double-digit growth in mobile gaming as well as music and video consumption among the smartphone class through 2015.
“Snacking on mobile in small amounts throughout the day can be as lucrative to brands as it is gratifying to members of the smartphone class,” said Boyle. “The five minutes grazing on news in the morning, the 15 minutes playing a game at lunch and the two minutes watching a video at the grocery store are all opportunities for marketers to get a message across or close a sale.”


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