Un trajet simplifié grace à la réalité augmentée dans Google Maps

Twitter – Google Maps

Google ne cesse de créer le buzz avec ses innovations toujours plus poussées. L’objectif reste la simplification du quotidien pour les utilisateurs. Et cette fois, c’est Google Maps qui est visé par une invention incroyable en lien avec la réalité augmentée. La première version bêta de cette nouveauté sera disponible dans quelques jours !

Une nouvelle version de Google Maps

Qui ne se sert pas de Google Maps pour se déplacer en voiture ? Il faut bien avouer que c’est très pratique et que les trajets sont quand même plus simples. D’autant plus que l’application fonctionne en temps réel et vous indique même les embouteillages ! Mais c’est une toute nouvelle version de Google Maps qui va débarquer dans quelques jours.

Cette fois, Google va vous proposer de la réalité augmentée. En effet, on parle de « Live View », une nouvelle option qui permettra de mieux vous repérer dans l’espace. On a tout simplement l’impression d’être dans la réalité. Les plans sont ultra réalistes et les itinéraires largement simplifiés. De quoi ravir ceux qui font beaucoup de route !

Google Maps

@googlemaps

Google Maps meets AR.

Rolling out to Pixel phones, starting today.

Vidéo intégrée

1 759 personnes parlent à ce sujet

Un trajet simplifié

Cette innovation proposée par Google Maps ne sera pas disponible sur tous les appareils. En effet, le géant américain a publié une liste complète des appareils qui seront compatibles à cette nouvelle version de Google Maps. La version bêta sera disponible simultanément dans toutes les langues et sur tous les marchés.

C’est donc bel et bien l’arrivée de la réalité augmentée dans votre quotidien. Et ça pourrait bien être une véritable révolution dans la manière de vous guider ! Désormais, l’application utilisera l’écran du smartphone pour ajouter une couche d’informations par-dessus le monde réel. Cette nouvelle fonctionnalité est tout simplement fascinante !

Surveillez bien vos smartphones, une mise à jour de Google Maps devrait être disponible très bientôt !

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Gartner’s 2013 Hype Cycle for Emerging Technologies Maps Out Evolving Relationship Between Humans and Machines

Gartner’s 2013 Hype Cycle for Emerging Technologies Maps Out Evolving Relationship Between Humans and Machines

2013 Hype Cycle Special Report Evaluates the Maturity of More Than 1,900 Technologies

The evolving relationship between humans and machines is the key theme of Gartner, Inc.‘s “Hype Cycle for Emerging Technologies, 2013.” Gartner has chosen to feature the relationship between humans and machines due to the increased hype around smart machines, cognitive computing and the Internet of Things. Analysts believe that the relationship is being redefined through emerging technologies, narrowing the divide between humans and machines.

Gartner’s 2013 Hype Cycle Special Report provides strategists and planners with an assessment of the maturity, business benefit and future direction of more than 2,000 technologies, grouped into 98 areas. New Hype Cycles this year include content and social analytics, embedded software and systems, consumer market research, open banking, banking operations innovation, and information and communication technology (ICT) in Africa.

The Hype Cycle for Emerging Technologies report is the longest-running annual Hype Cycle, providing a cross-industry perspective on the technologies and trends that senior executives, CIOs, strategists, innovators, business developers and technology planners should consider in developing emerging-technology portfolios.

“It is the broadest aggregate Gartner Hype Cycle, featuring technologies that are the focus of attention because of particularly high levels of hype, or those that Gartner believes have the potential for significant impact,” said Jackie Fenn, vice president and Gartner fellow.

“In making the overriding theme of this year’s Hype Cycle the evolving relationship between humans and machines, we encourage enterprises to look beyond the narrow perspective that only sees a future in which machines and computers replace humans. In fact, by observing how emerging technologies are being used by early adopters, there are actually three main trends at work. These are augmenting humans with technology — for example, an employee with a wearable computing device; machines replacing humans — for example, a cognitive virtual assistant acting as an automated customer representative; and humans and machines working alongside each other — for example, a mobile robot working with a warehouse employee to move many boxes.”

“Enterprises of the future will use a combination of these three trends to improve productivity, transform citizen and customer experience, and to seek competitive advantage,” said Hung LeHong, research vice president at Gartner. “These three major trends are made possible by three areas that facilitate and support the relationship between human and machine. Machines are becoming better at understanding humans and the environment — for example, recognizing the emotion in a person’s voice — and humans are becoming better at understanding machines — for example, through the Internet of things. At the same time, machines and humans are getting smarter by working together.”

Figure 1. Hype Cycle for Emerging Technologies, 2013

Gartner Hype Cycles 2013

Source: Gartner August 2013

The 2013 Emerging Technologies Hype Cycle highlights technologies that support all six of these areas including:

1. Augmenting humans with technology

Technologies make it possible to augment human performance in physical, emotional and cognitive areas. The main benefit to enterprises in augmenting humans with technology is to create a more capable workforce. For example, consider if all employees had access to wearable technology that could answer any product or service question or pull up any enterprise data at will. The ability to improve productivity, sell better or serve customer better will increase significantly. Enterprises interested in these technologies should look to bioacoustic sensing, quantified self, 3D bioprinting, brain-computer interface, human augmentation, speech-to-speech translation, neurobusiness, wearable user interfaces, augmented reality and gesture control.

2. Machines replacing humans

There are clear opportunities for machines to replace humans: dangerous work, simpler yet expensive-to-perform tasks and repetitive tasks. The main benefit to having machines replace humans is improved productivity, less danger to humans and sometimes better quality work or responses. For example, a highly capable virtual customer service agent could field the many straightforward questions from customers and replace much of the customer service agents’ “volume” work — with the most up-to-date information. Enterprises should look to some of these representative technologies for sources of innovation on how machines can take over human tasks: volumetric and holographic displays, autonomous vehicles, mobile robots and virtual assistants.

3. Humans and machines working alongside each other

Humans versus machines is not a binary decision, there are times when machines working alongside humans is a better choice. A new generation of robots is being built to work alongside humans. IBM’s Watson does background research for doctors, just like a research assistant, to ensure they account for all the latest clinical, research and other information when making diagnoses or suggesting treatments. The main benefits of having machines working alongside humans are the ability to access the best of both worlds (that is, productivity and speed from machines, emotional intelligence and the ability to handle the unknown from humans). Technologies that represent and support this trend include autonomous vehicles, mobile robots, natural language question and answering, and virtual assistants.

The three trends that will change the workforce and the everyday lives of humans in the future are enabled by a set of technologies that help both machine and humans better understand each other. The following three areas are a necessary foundation for the synergistic relationships to evolve between humans and machines:

4. Machines better understanding humans and the environment

Machines and systems can only benefit from a better understanding of human context, humans and human emotion. This understanding leads to simple context-aware interactions, such as displaying an operational report for the location closest to the user; to better understanding customers, such as gauging consumer sentiment for a new product line by analyzing Facebook postings; to complex dialoguing with customers, such as virtual assistants using natural language question and answering to interact on customer inquiries. The technologies on this year’s Hype Cycle that represent these capabilities include bioacoustic sensing, smart dust, quantified self, brain computer interface, affective computing, biochips, 3D scanners, natural-language question and answering (NLQA), content analytics, mobile health monitoring, gesture control, activity streams, biometric authentication methods, location intelligence and speech recognition.

5. Humans better understanding machines

As machines get smarter and start automating more human tasks, humans will need to trust the machines and feel safe. The technologies that make up the Internet of things will provide increased visibility into how machines are operating and the environmental situation they are operating in. For example, IBM’s Watson provides “confidence” scores for the answers it provides to humans while Baxter shows a confused facial expression on its screen when it does not know what to do. MIT has also been working on Kismet, a robot that senses social cues from visual and auditory sensors, and responds with facial expressions that demonstrate understanding. These types of technology are very important in allowing humans and machines to work together. The 2013 Hype Cycle features Internet of Things, machine-to-machine communication services, mesh networks: sensor and activity streams.

6. Machines and humans becoming smarter

The surge in big data, analytics and cognitive computing approaches will provide decision support and automation to humans, and awareness and intelligence to machines. These technologies can be used to make both humans and things smarter. NLQA technology can improve a virtual customer service representative. NLQA can also be used by doctors to research huge amounts of medical journals and clinical tests to help diagnose an ailment or choose a suitable treatment plan. These supporting technologies are foundational for both humans and machines as we move forward to a digital future and enterprises should consider quantum computing, prescriptive analytics, neurobusiness, NLQA, big data, complex event processing, in-memory database management system (DBMS), cloud computing, in-memory analytics and predictive analytics.

De la réalité augmentée dans L’Équipe – MacPlus

De la réalité augmentée dans L’Équipe – MacPlus.

À partir d’aujourd’hui, les lecteurs de L’Équipe pourront apprécier leur magazine hebdomadaire et leur quotidien sportif l’iPhone à la main. L’application leur offre en effet une fonction de réalité augmentée baptisée L’Équipe Expérience : il suffit de pointer le smartphone vers des pictogrammes signalés dans les pages du journal et de L’Équipe Magazine. Une fois reconnus par le logiciel, ces pictos laissent la place à du contenu exclusif, notamment des vidéos : coulisses de la rédaction, making-of de la « une », décryptage des photos des pages Zoom.

Dans le quotidien (à partir de lundi), cette même fonction permettront d’accéder aux résumés des matches de Ligue 1. Cette « expérience » est également de la partie pour les smartphones Android. L’app est universelle et gratuite.

Le Figaro en réalité augmentée | Webdesign Mag

Le Figaro en réalité augmentée | Webdesign Mag.

L’offre de lecture en réalité augmentée PaperPlay lancée en décembre dernier par RedShift qui se propose d’être « un pont » entre la presse papier et le numérique ne cesse de séduire le monde de la presse.

Le Figaro en réalité augmentée | Webdesign MagEn avant première ce 28 mars, Le Figaro inaugure la lecture enrichie de son quotidien et de ses suppléments.

Le Figaro en réalité augmentée | Webdesign Mag

Après avoir téléchargé l’appli mobile et tablette FigaroPlay (iOS et Androïd), les lecteurs du quotidien Le Figaro pourront accéder à un contenu éditorial enrichi de leur journal. En scannant les photos et images signalées, les lecteurs découvriront des contenus créatifs, différents de ceux existants sur le site du Figaro, des bandes annonces, le « talk » qui s’afficheront directement sur leur écran. A la lecture enrichie s’ajoute l’interactivité puisque les lecteurs ont aussi la possibilité de partager les contenus sur les réseaux sociaux (facebook, twitter…) et par email.

Ce dispositif d’enrichissement de contenus séduit également les annonceurs et les régies publicitaires, telles que Amaury Médias dans ses titres phares, M-Publicité dans le magazine M du Monde ou la régie de 20 Minutes.

RedShift se définit comme une « agence de marketing rich mobile » qui intervient en tant qu’experte du domaine en conseillant et préconisant les solutions et les technologies les plus pertinentes et les plus efficaces pour les marques depuis plus de 6 ans.

L’agence conçoit et développe des applications sur tous les OS mobiles mais aussi en mode “webapp” c’est à dire sites optimisés pour mobiles et tablettes.
Fortement axée sur le volet service, l’agence a développé un ensemble de solutions de back-office – baptisée MobilEyes – qui permet à l’éditeur d’avoir “la main” sur sa vitrine mobile à tout moment, ainsi que de disposer d’outils personnalisés de monétisation (AdServer), de statistiques d’audience, et d’instruments de CRM/fidélisation.
L’agence RedShift accompagne dans leurs stratégies mobile de nombreuses entreprises dont plusieurs grands comptes, parmi lesquels Michelin, L’Oréal, Pages Jaunes, le groupe NRJ, l’Opéra National de Paris, Guerlain, Taxi G7, Lancôme, Eco emballages, BNP Paribas, pour concevoir des dispositifs marketing destinés aux Smartphones et aux tablettes.

www.redshift.fr

STATE OF THE MOBILE INTERNET: Cisco’s Annual Report – Business Insider

STATE OF THE MOBILE INTERNET: Cisco’s Annual Report – Business Insider.

 

Stay ahead of key mobile trends with BI Intelligence, Business Insider’s new research and analysis service focused on the mobile industry. Access the full library of research, data, and charts. Sign up for your free trial today >>

Cisco predicts that, by 2017, smartphones and tablets will consume three times more data on service providers networks than the entire, desktop Internet.

What are the ramifications for this massive adoption?

Cisco answers those questions and more in its annual report on the growth of the mobile Internet.


Mobile data traffic will increase 13-fold over the next five years

Growth will come from all the Internet connected devices people will buy

The Asia Pacific region (APAC) has big potential for growth as people get their first devices

People are using their devices for more video, more apps

Today, U.S. users consume way more data per capita than users in other countries.

By 2017, users in Asia will, collectively, consume more data

Notice how many more users will have mobile devices in Asia than the other regions

Worldwide, people are buying mobile devices faster than babies are being born

By 2017, the number of mobile devices in use will exceed the number of people on Earth

Mobile networks will have to get faster to serve all the new devices

More devices + faster networks = a lot more mobile data consumed

Smartphones use is growing, but most users worldwide will not have one, even by 2017

Smartphones, not tablets, will use the most data on mobile networks

As more people buy smartphones, the impact on mobile carriers is exponential

Tablets users with 3G/4G plans will also be gobbling up apps and videos

People will need bigger and bigger data plans from their service providers

U.S. users on average consume more data each time they turn their phone on, than others

Machine-to-machine (M2M) Internet devices include things like a car GPS, medical devices

3G/4G laptops are the biggest data hogs today, but smartphones, tablets will soon equal that

Android’s popularity means that Android beats iPhone/iPad for mobile data consumption

As of this year, video will be what eats up most people’s data plans

Mobile and cloud go together because the cloud stores the photos, documents, apps

Video chatting (Skype, Facetime) accounts for a huge chunk of the data people use

iPhone 5 users tend to use Wi-Fi for Facetime than 4G

Tablets will become the fastest device on the mobile Internet

Here’s another look at how much faster tablets will download data

2016 will be the year that 3G becomes the most popular connection. 4G has room to grow

As carriers build 4G, 4G traffic will grow 40-fold by 2017. But 3G will still carry most of the load

4G phones consume massive amounts of data compared to non-smartphones

4G phones and tablets mean that many more users will need bigger data plans

Unlimited data plans definitely lead to bandwidth hogs (people who consume lots of data)

Mobile networks can’t handle the load so carriers need to “offload” mobile traffic to Wi-Fi

Carriers really need to get tablet users onto Wi-Fi, since tablets consume so much data

In three years, Wi-Fi will handle more data than the regular, wired Internet!

Despite how much data tablets use, more users will slowly opt for 3G/4G tablets

With Wi-Fi being asked to handle more mobile data, Wi-Fi traffic is going to grow, big time

In the U.S. there will soon be more than two mobile devices per human being

Much of the growth will be the “Internet of Things,” all kinds of Internet-enabled devices

In every way measurable, the mobile Internet is growing

Read more: http://www.businessinsider.com/state-of-the-mobile-internet-ciscos-annual-report-2013-2?op=1#ixzz2KBlcQNq9

 

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11 Big Tech Trends You’ll See in 2013

11 Big Tech Trends You’ll See in 2013.

Writing prediction pieces is a funny thing because there is really no such thing as “next year.” Time is a continuum, and the calendar is a human construct designed to help us keep organized. Things that will happen “next year” are already happening now, we may simply not take note of them until the sun rises and sets dozens and dozens of times.

So as I look to 2013, I realize that much of which I expect to see in the coming 12-to-14 months has been quietly (or not so quietly) developing for months, even years. From my point of view, it’s unlikely 2013 will contain any revolutionary or ground-breaking advancements in technology, social media or even the nexus of the two. Believe me, I want breakthroughs. But in order for them to be such, they have to be things I’ve never seen before, which means I have little chance of predicting them. Let’s be honest, I’m no Nostradamus.

On the other hand, I can tell you about the trends that will make a difference “next year.” If you’ve been paying attention you may already know what they are.

1. Second-Screen Revolution

Second Screen

Photo by Nina Frazier

Here are some stats for you:

  • More than 80% of smartphone and tablet owners use these devices while watching TV.

  • At least 25% of U.S. smartphone and tablet users use the devices while watching TV multiple times per day.

  • 51% of those who post on social media while watching TV do so to connect with others who might also be watching the same thing.

  • 24% of Facebook users report posting about the movie they’re watching (in the theater!).

In other words, the Second Screen has arrived, but the revolution awaits us. In 2013, brands, media companies and marketers are going to get far more aggressive and inventive when it comes to second-screen engagement. During a recent panel I moderated for Viacom’s integrated marketing group, Mondelez’s (a Kraft spinoff) VP of Global Media Bonin Bough reported engagement is far stronger for second-screen integrated marketing programs than for traditional online brand advertising (read “banners”).

Marketers see blood in the water, and in 2013 they will release the sharks.

This is not a bad thing, but the old days of getting the full entertainment experience on screen 1 (TV, movies) is quickly coming to an end. Companies will expect you to watch their shows and see their product pitches with smartphone in hand and tablet (still usually the iPad) on your lap.

Meanwhile, a legion of second-screen engagement enablers like Shazam,Zeebox (both of which were on my panel), Viggle and GetGlue are lining up to help you connect big-screen consumption with small-screen activities.

Their goal will be not only to enrich your viewing experience, but to also extend the consumer connection as you turn off the TV and walk out the door with your smartphone in your pocket. Twenty-four-seven entertainment and branding will be the norm in 2013, though you won’t always be aware the connection between what you saw on your first and second screen at home and what your smartphone is telling you as you pass the local Wal-Mart.

2. Big Data

Big Data

Image via iStockphoto, Nikada

Part of the solution of that puzzle will be data—whole bunches of it.

Thanks to the Internet and our ubiquitous, always-with-us and always-on smartphones, companies are capturing mountains of data about us. And 2013 is the year they finally figure out what to do with it.

One reason companies and marketers will more readily embrace big data is because they’re finally starting to trust it. The 2012 Presidential Election was a validation of data over guesswork. This may lead people to think that is that somewhat vertical (politics) set of data can be so telling, what can all the socio-demographic-geographic-activity data they’re grabbing now tell them.

In 2013, we’ll see the fruits of that data: targeted information on all channels, new discoveries that impact all walks of life based on deep data dives. We’ll have better products, sharper and more insightful predictions (on future elections, weather; basic needs like food, water, shelter and energy). We’ll also see the rise of the Data Scientist.

At this year’s Technomy in Tucson, Ariz., Annika Jiminez, senior director of Data Science at Greenplum, described the role and requirements for new Data Scientists. She explained that they have to be more than smart statisticians.

“They must have very strong programming skills and foundational statistical chops and communication skills.” That last skill will be critical because for all the support there is for the rise of Big Data, many companies still don’t get it. The Data Scientist has to be the cheerleader.

The best of these scientists will “optimize, predict, score and forecast” and, in the process, change our world.

3. End of Anonymous Trolls

Trolls

Image via iStockphoto, essem.W

There is a growing tension between what the ever-watchful eye of the Internet and its big data vacuum know about us and people’s desire to remain anonymous. I have no issue with people who seek to protect their privacy on social media (though this is a fool’s game—nothing is ever truly private on social media). But I have no love for people who use the cloak of anonymity as a shield from behind which they can toss Molotov cocktails of venom and malice into people’s lives and the public discourse.

In 2012, Reddit’s most popular and prolific troll was shoved out into the spotlight and forced to own up to the horrible things he had been curating/promoting on the so-called homepage of the web. He cried free speech—as did his supporters—but I think the message was clear: Trolls can’t hide forever. In 2013, I expect that role to slowly fade away.

There will still be people using nom de plumes, but the trend is definitely shifting toward personal branding. And it’s hard to brand, “HappyBoy46.” Digital natives who have grown up with the Internet actively seek to build personal brands and are learning some hard lessons about the persistence of embarrassing online acts in the process.

In 2013, we will see a flood of young people entering the online stage with a fresh perspective on branding on online discourse. It will not be cool to make up a fake names, use other people’s photos as your avatar, lie about who you are and anonymously attack others online. We might also call this time the Dawn of the Age of the End of Bullies. There have been too many sad stories about young people being driven to or near suicide by the callous and almost always semi-anonymous online actions of others.

In short, 2013 will be time to clean house. Watch it happen with me.

4. End of Privacy

Privacy

Image via iStockphoto, stocknshares

Concurrent with the end of anonymity will, obviously, be the end of privacy. As I noted above, people can try to keep only activities private and hide much of who they are, where they live, what they do and so on from the world, but every action they take will belie it. Constant data collection, ever-growing number of services that ask you to share something about yourself and a generation of users who don’t care about privacy will change how many of us think, feel and act about our own personal, digital space.

If you don’t believe me, just ask David Patraeus. He thought Google Gmail’s Draft folder would protect his privacy. Not so much.

In 2013, consumers will spend more time cleaning house, assuming that whatever they have posted on social media, what they consume and where they go will be public info — unless they actively seek to keep it out of the digital domain. Perhaps 2013 will see the rise of digital-jamming tools — software and hardware that acts a bit like “incognito mode” in Google Chrome. Not only can your own hardware not see where you are or what you’re doing, but third-party sensors are rendered unable to see you as well.

5. Rise of Reporting

Reporting

Image via iStockphoto, shaunl

Too many reporters and sites got burned in 2012 by re-reporting or over-trusting so-called “known sources” (Google: We Did Not Acquire ICOANASA Confirms: No Major Discovery in Curiosity’s Mars Soil Sample). More media companies will rely on their own original reporting and those on social media may hesitate for one extra second before hitting Like, share and retweet.

Expect 2013 to be filled with a lot more long reads, real investigative reporting and fewer digital mea culpas.

6. Official Death of Desktops

Desktop

Image via Flickr, Hannaford

The Window 8 launch event in New York City sticks in my mind for two reasons: 1) The amazing mirror-like setup of 200-or-so Surface tablets; and 2) The utter lack of traditional desktop computers running Windows 8. To demonstrate the new OS, Microsoft pulled together and impressive array of system. But while there were tons of laptops and tablets and even a handful of All-in-One PCs (a screen that’s also a computer), I did not see a single traditional box.

Sales of desktop computers have been steadily falling since 2006 (when the Consumer Electronics Association reported them at a high of 8.9 billion unitsin the U.S), and laptops officially surpassed desktops in 2008.

Now, however, PC sales are in an all-out tailspin. One report suggests that they won’t turn around for years (if ever). All-in-ones, like the kind I saw at the Windows 8 event, may grow a bit. But I’d say the writing is on the wall: In 2013, we will bury the box PC (at least in the U.S. consumer market) for good. Considering most of us no longer burn CDs, install software from discs, I doubt many people will miss them.

7. 3D Printing

Photo by Nina Frazier

It moved into the home and retail stories this year and will explode in 2013 as the initial $2,000 price of owning a home 3D printer tumbles.

It’s true, consumers may not yet fully understand 3D printing, but the companies they know and love surely get it. In 2012, Staples announced plans to add 3D-printing services to a handful of European outlets and will expand to other countries in short order. When consumers see a 3D printer next to tall stacks of bright-white printing paper, they may start to wonder what all the 3D hype is about.

Concurrently, there will be more and more stories of 3D printing in our everyday lives and industries: at doctors’ offices, in hospitals, even at the local auto mechanic.

In 2013, I expect to see a lot more 3D-printer hardware and services competition and possibly even the first 3D-toy printer (are you listening Hasbro?).

8. Flexible Devices

Flexible

Image via iStockphoto, klgoh

When it comes to TV, computer, tablets and phone screens, I’m pretty sure we can’t get any thinner. On the other hand, 2013 could be the year of the flexible display—and possibly flexible computer. By year’s end, we should at least see a bendable phone (hard-ish rubber body, flexible display, plastic screen cover). The only question is which company — Apple, Google, Samsung, HTC — will deliver it first.

There’s also an off chance that we’ll see the first flexible HDTV (hang it on the wall, or roll it up and move it to another room).

9. Embedded Technology

Embedded

Image via iStockphoto, Grzegorz Slemp

NFC may not have made it to the iPhone 5, and some consumers remainconfounded by it, but traditional objects with some smarts built in will happen (in fact, it already is). I predict a whole class of household products that offer instructions when you tap your NFC-enabled tablet or phone (but not your iPhone!) on them and their own embedded NFC chips.

Embedded technology will also show up where you least expect it: utility poles, door handles, sidewalks, you name it. Any place they can jam a sensor to capture — you guessed it — data, or let you quickly gain information about location, situational awareness, there will be embedded technology.

Also, 2013 might also be the year we see a lot more people get technology embedded in them. I’m on the fence, though, about just how big a trend this will be.

10. Crowdfunding Mania

Three years after Kickstarter launched, 2012 became the proving grounds for a host of new crowdfunding platforms, including Indiegogo (which actually launched in 2008), iCrowd and SmallKnot. Companiessmall businesses andindividuals are all finding success and funding, which will lead to an explosion of crowdfunding startups in 2013.

By the end of the year, the market will be saturated and returns will have diminished. I don’t think 2013 marks the end of the crowdfunding craze. But, as more people realize that you do not always get a comparable turn on investment (these are often risky, high-concept projects, after all), we will see compression by 2014.

11. Robots Rise

Robots Rise

Image via Flickr, randychiu

The consumer robotics space has been pretty quiet for the last five years, but I think that’s all about to change.

Robot wizard Rodney Brooks, whose Rethink Robotics recently unveiled the remarkable Baxter, now thinks we’ll see more powerful in-home robots in just a few years. I expect there could be a surprise or two in the home-robot-companion space, either from a company we know, like Wow Wee or iRobot, (which is doing some awesome research), Honda, Toyota. Or perhaps it will be an Asia Pacific firm we’ve never heard of.

Those are the big trends, but there are sure to be many other ones that are smaller, but just as interesting. How do you think 2013 will shape up? Share your ideas in the comments below.

Homepage Photo by Nina Frazier

Google lance un jeu en réalité augmentée qui flattera votre paranoïa (Source: 01net).

Google lance un jeu en réalité augmentée qui flattera votre paranoïa.

A la croisée de la science-fiction et de la technologie quotidienne, Ingress, de Google, sur Android, vous plongera dans un univers où la réalité n’est pas ce qu’elle semble être.

Ingress, de Niantic Labs. Derrière ces deux noms et celui du Niantic Project, un jeu sur Android, et Google. Pour l’instant en bêta fermée, sur invitation seulement, invitation qui peut être demandée sur www.ingress.com, ce jeu conçu par les équipes du géant de Mountain View est à découvrir sur smartphone de préférence puisqu’il joue de la réalité augmentée pour vous raconter une histoire et vous plonger dans une quête.

Pour la Horde ?

Vous et d’autres joueurs devez pactiser pour défendre un des camps que vous aurez choisi : les Illuminés ou la Résistance. Cette division en deux de l’Humanité est due à une énergie mystérieuse, découverte par une équipe de scientifique en Europe. Une force dont on ne sait pas à quoi elle sert ni d’où elle vient. « Mais certains chercheurs pensent qu’elle influence la façon dont nous pensons », indique la fiche du jeu sur Google Play.
Dès lors le monde se divise entre ceux qui sautent le pas et ceux qui s’y opposent pour préserver l’Humanité. Une scission classique dans l’univers de la SF qui prend ici des airs de jeux au potentiel massivement multijoueur. Les joueurs d’un clan ou de l’autre devront faire montre de stratégie à l’échelle mondiale et également de sens tactique, pour capturer des zones.
Pour cela, ils devront trouver des outils, localiser des ressources, grâce à leur smartphone qui leur permettra de voir la « réalité », augmentée, bien entendu.
Ingress est pour l\'instant en bêta fermée, sur invitation

Ingress est pour l’instant en bêta fermée, sur invitation

Philip K. Dick inside ?

La question de l’origine de cette « substance énergétique », de ce qu’est véritablement leNiantic Project (qui a son fil Twitter) laisse planer une aura de mystère autour de ce jeu, de cette expérience. On semble trouver ici toutes les bases d’un univers prompt à générer paranoïa et interrogations existentielles. Un jeu que Philip K. Dick n’aurait sans doute pas renié. Une expérience en tout cas, qui peut faire penser, d’une certaine manière à Alt-minds, lancé il y a quelque temps par Lexis et Orange.