Once thought of as gimmicky or primarily for gaming applications, Augmented Reality (AR) technology has the ability to quite literally reshape the landscape in many markets, with new capabilities from simple telepresence to industrial and architectural design, to navigation and tracking. Google GOOGL -1.52% has been heavily behind the technology for a while now, with Google Glass and their Project Tango tablet, and Facebook/Oculus recently moved in on AR firm Surreal Vision. Now it appears Apple AAPL -1.11% is apparently turning its gun sights on the market space as well.
Earlier this week, it was announced the Apple had acquired AR technology developer Metaio, a seasoned veteran in the space that has been around for over a decade, if you can believe that. Apple didn’t have much to say about the acquisition but the move itself speaks volumes. Metaio develops AR tools that use 3D tracking capable devices for development and deployment of Augmented Reality apps.
The most natural, immediate application for Metaio technologies would be with Apple’s iPad line. Tablet platforms have the light-weight portability you need for carrying a 3D mapping-capable device but also have enough mechanical area to house the additional circuitry and camera technology required to implement the design, not to mention the additional CPU and graphics horsepower required.
Google a pensé à tout, avec son application Race Yourself pour Google Glass, qui a pour but de rendre votre footing beaucoup plus fun.
Avec Race Yourself, votre course se transformera en jeu avec plus d’une trentaine de modes différents. Cette application donne une toute autre dimension au sport sous bien des aspects puisque vous pourrez fuir devant des zombies, faire du vélo, courir contre des adversaires virtuels ou bien encore sprinter devant un rocher qui menace de vous écraser. Vous pourrez également affronter votre propre fantôme. Du footing mais pas seulement, car une fonctionnalité pour le ski est prévue où il sera possible de franchir des portes virtuelles. Mais attention, Race Yourself n’utilise que la réalité virtuelle et non la réalité augmentée.
Great Stuff by Moxie Paris
Social Highlights 6 : Quelle réalité pour les médias augmentés – Moxie Paris – septembre 2013
VENICE BEACH, Calif. — Automakers trying to reach young buyers face a conundrum: How do they sell a car to people who stay away from a showroom?
Jonathan Alcorn for The New York Times
“They won’t come into the stores to educate themselves,” said Peter Chung, general manager of Magic Toyota and Scion in Edmonds, Wash. “They’ll do that online.”
More than half of the younger buyers surveyed by AutoTrader.com, a car-buying site, said they wanted to avoid interacting with dealership sales representatives.
In response, automakers like Cadillac and Toyota are starting to embrace technology that tries to take the showroom to the buyer. Known as augmented reality, it embeds images and videos in a picture on the user’s smartphone or tablet. The result is a far more detailed view of the image, often in three dimensions with added layers of information.
For example, when Cadillac introduced the ATS last year, it created a campaign in cities across the country that allowed observers to point an iPad at a chalk mural and watch the car drive through scenes like China’s mountainous Guoliang Tunnel and Monaco’s Grand Prix circuit. The goal was to grab the attention of potential buyers, especially younger ones, who would not normally think of Cadillac when researching new cars.
Later, Cadillac added the technology to its print advertising, pointing readers to download the brand’s smartphone application to view a three-dimensional model of the car. The app allows users to zoom in on the car and turn it 360 degrees by swiping their finger across the screen.
“It’s obviously different than going to a dealership, but at least it’s enough to engage with the vehicle in an environment where they’re comfortable,” said Arianna Kughn, Cadillac’s social media manager.
Audi has used the technology in its brochures and instruction manuals, while Toyota added it to a campaign with the computer-generated pop star Hatsune Miku to interest a younger audience in its 2012 Corolla and to increase the number of downloads of the automaker’s shopping app.
Other businesses are seeing an opportunity as well. Metaio, a German software company with an office in San Francisco, has worked on projects for Audi, Volkswagen and Toyota.
Specular Theory, based here in Venice Beach, is using Hollywood production techniques to create renderings that allow users to open the doors of a car that is not really there, peer inside and roam around, or take a test drive, merely by running their fingers over a phone or tablet screen.
Its founder, Morris May, is applying the expertise he developed over 20 years as a graphic designer on movies like “Star Wars: Attack of the Clones” and “Spider-Man 2” to redefine the way people view cars in the showroom, online and through mobile devices.
“We’re changing the way people experience cars,” Mr. May said, as he used his finger to open the car door of the virtual model displayed on his iPad, revealing the interior of the car, including the dashboard, steering wheel and texture of the seats.
Augmented reality to the uninitiated may seem like a bizarre sci-fi plot device but is actually accessible to anyone with a smartphone or tablet. Mr. May turned on his iPad and pointed the camera at a piece of paper that looked like a camouflage print, which concealed the code for what is called a target image. He trained the lens on the image and a three-dimensional car appeared on the tablet screen.
The technology offers cost savings to automakers. Traditionally, they spend millions when marketing a new model, on photo shoots or building a “cookie-cutter configurator” that changes the car’s colors or features on a Web site, Mr. May says.
When a new model is introduced, that work is scrapped, and the production team, which includes photographers, Web developers and media buyers, starts anew.
As an alternative, Specular Theory uses an automaker’s computer-aided design data to create material that is consistent across Web browsers, phone and tablet screens and showroom floors, where dealers can project and modify life-size, three-dimensional car models.
When an automaker makes a minor change to, say, the tailpipe of next year’s model, Specular Theory can eliminate the time and money spent creating a new campaign by tweaking data from the marketing materials.
Mr. May’s model uses the weight of the car and the tension of the springs to calculate how it drives, controlling the car with a joystick.
Specular Theory, which started six months ago, is still in its infancy but has landed Autodesk, which makes three-dimensional design software for a variety of industries, as a client.
he automakers’ move mirrors a trend across the retail industry, as smartphones become widely available and augmented reality evolves to a sales tool from a novelty, said Ken Nisch, chairman of JGA, a retail design and brand strategy firm based in Southfield, Mich.
“We’re seeing some major moves from retailers like Macy’s and Nordstrom,” Mr. Nisch said. “In the next year or 18 months, we’ll see a lot of momentum” in augmented reality used in marketing.
At the root of the interest among automakers is the wish to reach young buyers, who spend a lot of time looking at images of cars online, said Stephen Gandee, vice president for mobile and emerging technologies at Edmunds.com, a car-buying site. Much of the research in buying a car is done online today, and not just among young buyers. But automakers and dealers want to create a deeper connection.
“The emotional side of shopping — you can’t beat pictures,” said Mr. Gandee, who is helping oversee the redesign of Edmunds.com’s Web site to try to capture more of the emotional and visual appeal of the car-buying experience. He said the site expected to have its own augmented reality prototype by next year.
Dealers are trying to change the way they communicate with a generation of car buyers who prize information and speed over the personal connection dealerships offer.
Many younger buyers no longer even test-drive a car before buying it, said Mr. Chung, the general manager of Magic Toyota and Scion. Instead, they read reviews and add features to their vehicle online before going to the dealership with the exact model and price they expect shown on their smartphone.
That is one reason Mr. Chung and other car dealers expect augmented reality to serve as a powerful selling tool in place of a sales associate.
“The consumer is no longer coming in and looking at 10 colors,” Mr. Chung said. “They’ve seen all 10 colors online and know what they want.”
The 2014 IKEA catalogue gives you the ability to place virtual furniture in your own home with the help of augmented reality. Unlock the feature by scanning selected pages in the 2014 printed IKEA catalogue with the IKEA catalogue application (available for iOS and Android) or by browsing the pages in the digital 2014 IKEA catalogue on your smartphone or tablet. Then simply place the printed IKEA catalogue where you want to put the furniture in your room, choose a product from a selection of the IKEA range and see how it will look in your home!
À partir d’aujourd’hui, les lecteurs de L’Équipe pourront apprécier leur magazine hebdomadaire et leur quotidien sportif l’iPhone à la main. L’application leur offre en effet une fonction de réalité augmentée baptisée L’Équipe Expérience : il suffit de pointer le smartphone vers des pictogrammes signalés dans les pages du journal et de L’Équipe Magazine. Une fois reconnus par le logiciel, ces pictos laissent la place à du contenu exclusif, notamment des vidéos : coulisses de la rédaction, making-of de la « une », décryptage des photos des pages Zoom.
Dans le quotidien (à partir de lundi), cette même fonction permettront d’accéder aux résumés des matches de Ligue 1. Cette « expérience » est également de la partie pour les smartphones Android. L’app est universelle et gratuite.
By NICK BILTON
Published: February 22, 2012
Enlarge This ImageSAN FRANCISCO — It wasn’t so long ago that legions of people began walking the streets, talking to themselves.
On closer inspection, many of them turned out to be wearing tiny earpieces that connected wirelessly to their smartphones.
What’s next? Perhaps throngs of people in thick-framed sunglasses lurching down the streets, cocking and twisting their heads like extras in a zombie movie.
That’s because later this year, Google is expected to start selling eyeglasses that will project information, entertainment and, this being a Google product, advertisements onto the lenses. The glasses are not being designed to be worn constantly — although Google engineers expect some users will wear them a lot — but will be more like smartphones, used when needed, with the lenses serving as a kind of see-through computer monitor.
“It will look very strange to onlookers when people are wearing these glasses,” said William Brinkman, graduate director of the computer science and software engineering department at Miami University in Oxford, Ohio. “You obviously won’t see what they can from the behind the glasses. As a result, you will see bizarre body language as people duck or dodge around virtual things.”
Mr. Brinkman, whose work focuses on augmented reality or the projection of a layer of information over physical objects, said his students had experimented on their own with virtual games and obstacle courses. “It looks really weird to outsiders when you watch people navigate these spaces,” he said.
They have not seen the Google glasses. Few people have, because they are being built in the Google X offices, a secretive laboratory near Google’s main Mountain View, Calif., campus where engineers and scientists are also working on robots and space elevators.
The glasses will use the same Android software that powers Android smartphones and tablets. Like smartphones and tablets, the glasses will be equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs.
Several people who have seen the glasses, but who are not allowed to speak publicly about them, said that the location information was a major feature of the glasses. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends. If facial recognition software becomes accurate enough, the glasses could remind a wearer of when and how he met the vaguely familiar person standing in front of him at a party. They might also be used for virtual reality games that use the real world as the playground.
People flailing their arms in midair as they play those games is a potentially humorous outcome of the virtual reality glasses. In a more serious vein is the almost certain possibility of privacy issues and ubiquitous advertisements. When someone is meeting a person for the first time, for example, Google could hypothetically match the person’s face and tell people how many friends they share in common on social networks.
This month, the Electronic Privacy Information Center, a research and advocacy group for Internet privacy, asked the Federal Trade Commission to suspend the use of facial recognition software until the government could come up with adequate safeguards and privacy standards to protect citizens.
Mr. Brinkman said he was very excited by the possibilities of the glasses, but acknowledged that the augmented reality glasses could pose some ethical issues.
“In addition to privacy, it’s also going to change real-world advertising, where companies can virtually place ads over other people’s ads,” he said. “I’m really interested in seeing how the government can successfully regulate augmented reality in this sense. They are not really going to know what people are seeing behind those glasses.”